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index Combat in Baldur's GateMore Than just Hack and Slash Personal Initiative Round, Speed factors, and Casting times The Attack Roll Critical Hits and Misses Improving the Odds in Combat Dexterity Modifiers for Missile Weapons Missile weapons in combat – Rate of fire Casting SpellsSpell Disruption Saving ThrowsSave vs. Paralyzation, Poison, and Death Magic Save vs. Rod, Staff, or Wand Save vs. Petrification or Polymorph Save vs. Breath Weapon Save vs. Spell Modifying Saving Throws Morale Combat Effects and RecoveryHealing and Hit PointsNatural Healing Magical Healing Raising the Dead Paralysis Poison Combat in Baldur s Gate As discussed above, Baldur’s Gate follows the AD D rule system closely. The main difference lies in the real-time adaptations to the personal initiative rounds. The computer takes care of most of the underlying rules, to allow you to become more immersed in the story and the world of the game. More Than just Hack and Slash As important as fighting is to the AD D game, it isn’t the be-all and end-all of play. It’s just one way for characters to deal with situations. If characters could do nothing but fight, the game would quickly get boring – every encounter would be the same. Because there is more to the game than fighting, we’ll cover much more than simple hack-and-slash combat here. In addition to explaining the basic mechanics of hitting and missing, there are rules for turning undead, special ways to attack and defend, poison, heroic feats, and more. Remember that we follow a modified round based system – as described below. Everyone (characters, NPC’s, monsters) is on their own personal initiative rounds. Any time you want you can pause the game (click on the clock or hit the space bar) and assign commands – then restart the game by unpausing, in the same way. Personal Initiative Round, Speed factors, and Casting times In Baldur’s Gate, to allow for the realtime based combat and movement, each character and monster is on an independent personal initiative round, which is six seconds long. Within the personal initiative round, all of the rules of the AD D game are used, including speed factors for weapons and casting time for spells. For higher level characters who can attack more than once per round with a given weapon, the speed factor of the weapon determines when exactly in the six second round the attacks will occur. Speed factors are numbers between 1 and 10 (indicating 1/10 of a round and 10/10ths of a round respectively for a character that can attack once per round with a weapon). Casting times for priests and wizards are exactly analogous to speed factors of weapons – the casting times are between 1 and 10, and represent how quickly a mage or priest can release a spell (the lower the number, the faster the cast, just as for speed factors). Initiative is determined by a combination of ability, situation, and chance. In Baldur’s Gate initiative is used as a random variation on how quickly characters can initiate their attacks or spells. It adjusts the speed factor of a spell or weapon slightly. Armor Class (AC) is the protective rating of a type of armor. Armor provides protection by reducing the chance that a character is attacked successfully (and suffers damage). Armor does not absorb damage, it prevents it. A fighter in full plate mail may be a slow-moving target, but penetrating his armor to cause any damage is no small task. Armor Class is measured on a scale from 10, the worst (no armor), to less than zero. The lower the number, the better (armor classes less than -10 occur only with very powerful magical armors). Shields and helmets can also improve the AC of a character. Abilities and situations can also affect a character’s Armor Class. High Dexterity gives a bonus to Armor Class, for example. THACO is an acronym for ”To Hit Armor Class 0.” This is the number a character, NPC, or monster needs to attack an Armor Class 0 target successfully. THACO depends on a character’s class and level. The THACO number can be used to calculate the number needed to hit any Armor Class. At the heart of the combat system is the Attack Roll, the die roll that determines whether an attack succeeds or fails. The number a player needs in order to make a successful attack roll is also called the “to hit” number, which is determined by the computer by taking a character’s THACO and adjusting according to the Armor Class of the target. Attack rolls are used for attacks with swords, bows, rocks, and other weapons, as well as blows from fists, and other hand-to-hand attacks. In Baldur’s Gate the ”to hit” roll is done behind the scenes for you – if your character is successful, he hits – if not, he swings and misses. The Attack Roll When an attack is made, the Armor Class of the opponent being attacked is subtracted from the THAC0 of the attacker. The resulting number is the what the attacker must ‘roll’ in order to hit the opponent. This “roll of the die” is done with a d20, or twenty sided die, resulting in a number between 1 and 20. If the attacker rolls the number necessary or higher, then the attack is successful, and damage is done. If the attack is unsuccessful, then the attacker missed completely or was unable to penetrate the opponent’s armor. For example, a 3rd-level fighter fighter has a THAC0 of 18. He is attacking a hobgoblin with an AC of 5. The AC of the hobgoblin is subtracted from the THAC0, giving a “to hit” number of 13. If the fighter rolls a 13 or higher on the twenty-sided die, he hits successfully and does damage. Critical Hits and Misses If a character rolls a ‘natural’ 20 to hit (that is, the attack roll before modifiers are applied is a 20) then a critical hit occurs and damage for that attack will be doubled. A roll of ‘natural’ 1 is considered a critical miss and imposes a time penalty on the character to recover. Regardless of Armor Class, a ‘natural’ 20 always hits, a ‘natural’ 1 always misses. Improving the Odds in Combat In combat, many factors can modify the number a character needs for a successful hit. These variables are reflected in modifiers to the to-hit number or to the attack roll. Strength Modifiers A character’s Strength can modify the die roll, altering both the chance to hit and the damage caused. This modifier is always applied to melees and attacks with hurled missile weapons (a dagger or an axe). Magical items The magical properties of a weapon can also modify combat. Items that impart a bonus to the attack roll or Armor Class are identified by a plus sign. For example, a sword +1 improves a character’s chance to hit by one and inflicts +1 damage if the attack is successful. A suit of chain mail +1 improves the Armor Class of the character by one beyond normal, “non-magical” chain mail (which means you subtract one from the character’s AC, changing an AC of 5 to an AC of 4, for example). Cursed items have a negative modifier (a penalty), resulting in a subtraction from the attack roll or an addition to Armor Class. There is no limit to the number of modifiers that can be applied to a single die roll. Nor is there a limit to the positive or negative number (the total of all modifiers) that can be applied to a die roll. Dexterity Modifiers for Missile Weapons Dexterity affects the character’s ability to attack with a missile weapon. Like Strength modifiers, higher Dexterity will increase the chances to hit, lower Dexterity will lessen the chances of attacking effectively. Dexterity only affects the chances to hit and does not affect the amount of damage inflicted by a missile weapon. Missile weapons in combat – Rate of fire Bows, crossbows, and many other missile weapons have different rates of fire (ROF) – the number of missiles they can shoot in a single round. Arrows can be notched and let loose at a rate of up to two shots per round. Some weapons (such as heavy crossbows) take a long time to load and can be fired only once every round. Darts can be hurled at a rate of several per round. Whatever the ROF, multiple missile shots are handled the same way as other multiple attacks for the purposes of determining initiative. The ROF of each missile weapon is listed in the Weapons Tables on page pg 141. Casting Spells Both wizards and priests use the same rules for casting spells. To cast a spell, the character must first have the spell memorized. If it is not memorized, the spell cannot be cast. The caster must be able to speak (not under the effects of a Silence spell or gagged) and have both arms free (not paralyzed, for example). If the spell is targeted on a person, place, or thing, the caster must be able to see the target. It is not enough to cast a Fireball 150 feet ahead into the darkness; the caster must be able to see the point of explosion and the intervening distance. Once the casting has begun, the character must stand still. (If you choose not to have a spell caster cast a spell after you have selected the spell, but before you have selected a target, you can R-click to cancel the spell and it will not be lost from memory.) Spell Disruption If the spellcaster is struck by a weapon or fails to make a saving throw before the spell is cast, the caster’s concentration is disrupted. The spell is lost in a fizzle of useless energy and is wiped clean from the memory of the caster until it can be rememorized. Spellcasters are well advised not to stand at the front of any battle, at least if they want to be able to cast any spells! Saving Throws Saving Throws are measures of a character’s resistance to special types of attacks – poisons, magic, and attacks that affect the whole body or mind of the character. The ability to make successful saving throws improves as the character increases in level. If a saving throw is made this may reduce damage or prevent the effects of a spell or attack entirely. Some spells (e.g. the Protection spells) greatly improve saving throws against different type of attacks. Save vs. Paralyzation, Poison, and Death Magic This is used whenever a character is affected by a paralyzing attack (regardless of source), poison (of any strength), or certain spells and magical items that otherwise kill the character outright (as listed in their descriptions). Save vs. Rod, Staff, or Wand As its name implies, this is used whenever a character is affected by the powers of a rod, staff, or wand, provided another save of higher priority isn’t called for. Save vs. Petrification or Polymorph This is used any time a character is turned to stone (petrified) or polymorphed by a monster, spell, or magical item (other than a wand). Save vs. Breath Weapon A character uses this save when facing monsters with breath weapons, particularly the powerful blast of a dragon. Save vs. Spell This is used whenever a character attempts to resist the effects of a magical attack, either by a spellcaster or from a magical item, provided no other type of saving throw is specified. This save can also be used to resist an attack that defies any other classification. Modifying Saving Throws Saving throws can be modified by magical items, specific rules, and special situations. These modifiers can increase or decrease the chance of a successful saving throw. Magical items like cloaks and rings of protection give bonuses to a character’s saving throw. Magical armor allows a saving throw bonus only when the save is made necessary by something physical, whether normal or magical. Specific spells and magical items have effects, both good and ill, on a character’s saving throws. Some spells force the victim to save with a penalty, which makes even the most innocuous spell quite dangerous. (Specific information can be found in the spell descriptions below.) Morale Each creature has a base morale level that affects whether it fights or runs during a battle. The only character that is unaffected by morale is the first character you create – other characters joining your party have morale dialogue and scripts. Every creature is scripted to react somewhat differently when morale breaks – and often they will break at different levels of morale, or choose different types of attack depending on what the current morale level is (melee if morale is high, ranged attacks if morale is lower, for example). Each creature has a recovery time which indicates how long it takes for that creature’s morale to return to its base level – if someone’s morale fails, it will slowly creep back to the baseline. If someone in your party fails a morale check their selection circle will turn yellow (from green). Morale is positively influenced by having a leader (the topmost character in the portraits) with high Charisma, by the environment that the creature is located in (e.g. kobolds and drow like being underground more than they do wide open spaces outside), by some spells (e.g. Remove Fear), and by the type of enemies that are visible (easy enemies will raise morale). Morale is negatively influenced by factors such as being attacked by powerful magic, by seeing someone in the party killed or knocked unconscious, by losing a lot of hit points, or by spotting a difficult foe. Combat Effects and Recovery Damage, wounds, and death are what can happen to a character when an opponent attacks him successfully. Damage can also occur as a result of poison, fire, falling, acid, and by trying anything even remotely dangerous in the real world. Damage from most attacks is measured in hit points (hp). Each character has a current hit point total and a maximum hit point total. Each time a character is hit, he suffers points of damage. These points are subtracted from the character’s current hit point total. When this reaches 0, the character is dead. If one of your characters suffers massive damage, he or she will be forever dead, beyond hope of resurrection. Healing and Hit Points Once a character is wounded, the player should naturally want to get him healed. Characters can heal either by natural or magical means. Natural healing is slow, but it’s available to all characters, regardless of class. Magical healing may or may not be available, depending on the presence (or absence) of spellcasters or magical devices. The only limit to the amount of damage a character can recover through healing is the maximum hit points the character has. (Note some necromantic spells can improve maximum hit points, but only for a limited period of time.) Natural Healing Characters heal naturally at a rate of several hit points per period (eight hours) of rest. Rest is defined as low activity. If a character rests in a comfortable room in an inn, he or she will recover progressively more hit points the better the room – but of course this costs more. Camping in the wilds will allow for memorization of spells, but will not allow many hit points to be regained. Resting is only possible when there are no enemies within visible range of your party – if there are, you must move away, or make them your friends (Charm, dialogue, etc.) before you can rest. Some creatures may attack your party while resting; if this happens, you will not heal or memorize spells. Magical Healing Healing spells, potions, and magical devices can speed the process of healing considerably. The specifics of such magical healing methods are described in the spell descriptions below. By using these methods, wounds close instantly and vigor is restored. The effects are immediate. Magical healing is particularly useful in the midst of combat or in preparation for a dangerous encounter. Remember, however that the characters’ opponents are just as likely to have access to magical healing as the characters – an evil high priest is likely to carry healing spells to bestow on his own followers and guards. Healing occurs to the maximum hit point total for a given character only, never beyond this. Raising the Dead Curative and healing spells have no effect on a dead character – he can only be returned to life with a Raise Dead or Resurrection spell (or a device that accomplishes one of these effects). A newly raised character will be quite weak (one hit point) and will require additional healing to be effective in combat. Paralysis A character or creature affected by paralysis becomes totally immobile for the duration of the spell’s effect. The victim can breathe, think, see, and hear, but he is unable to speak or move in any manner. Poison A character or creature that is attacked with a poisoned weapon or by a venomous creature must make a saving throw vs poison. Depending on the type of poison, this saving throw will either negate the effects of the poison or lessen them. Poisons are usually deadly within hours, so finding quick treatment is recommended.
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Barbarian Active Skills 更新される方へ お手数ですが、更新前にスキル更新方針を参照するようお願いします。 Active SkillFury GeneratorBash Cleave Leap Attack Ground Stomp Frenzy War Cry Furious Charge Ancient Spear Fury SprenderThreatening Shout Hammer of the Ancients Battle Rage Weapon Throw Rend Seismic Slam Sprint Whirlwind SituationalIgnore Pain Revenge Over Power Earth Quake Call of the Ancients Wrath of the Berserker Active Skill Fury Generator Bash Unlocked at level 1 Generate 6 Fury per attack Brutally Smash an enemy for 145% weapon damage with a 20% chance to knock the enemy back. alabaster PulverizeCause a shockwave that inflicts 80% weapon damage to enemies in a 26 yard line behind the targeted enemy. Crimson OnslaughtAdd 7 reverberation that causes 18% weapon damage per strike. Golden UnleashedGenerate 7 additional Fury per attack. Indigo PunishEach attack grants a 10% damage boost for 5 seconds. This effect stacks up to 8 times. Obsidian ClobberGives each hit a 20% chance to stun the target for 3.5 seconds. Cleave Unlocked at level 4 Generate 4 Fury per attack Swing in a wide arc to deal 120% weapon damage to the targeted enemy and 60% weapon damage to any other enemies caught in the swing. Alabaster RuptureEnemies slain by this attack have a 100% chance to explode, causing 150% physical damage to all other enemies within 19 yards. Crimson Broad SweepIncreases damage to 260% weapon damage to the targeted enemy and 130% weapon damage to others in the arc. Golden Reaping SwingGenerate 1 Fury per enemy hit, up to 7 additional Fury total. Indigo Gathering StormDraw enemies in from 26 yards away before the strike lands. Obsidian Scattering BlastOn critical hits, knock enemies back 22 yards and inflict 175% weapon damage to enemies where they land. Enemies knock each other back up to 8 times. Leap Attack Unlocked at level 6 Generate 15 Fury Cooldown 10sec Leap into the air, dealing 40% weapon damage to all enemies within 8 yards of your destination. Only generates Fury if you hit an enemy. Alabaster Death from AboveLand with such force that enemies suffer a 100% chance to become stunned for 3 seconds. Crimson Call of ArreatShockwaves burst forth from the ground at the destination and knock enemies toward the Barbarian from 45.0 yards away. Golden Iron ImpactGain 700% additional armor for 4 seconds after landing. Indigo Toppling ImpactSend enemies hurtling 6 yards into other nearby enemies who suffer 80% weapon damage and are pushed back in a chain up to 2 times. Obsidian LaunchJump into the air with such great force that enemies within 7.5 yards of the origin of the jump take 160% weapon damage. Ground Stomp Unlocked at level 8 Generate 15 Fury Cooldown 12sec Shake the ground to inflict 30% weapon damage to all enemies within 12 yards and stun them for 3 seconds. Only generates Fury if you hit an enemy. Alabaster Deafening Crash Enemies in the area are slowed for 10 - 12 seconds after they recover from being stunned. Crimson Trembling Stomp Increase damage to 102% weapon damage. Golden Foot of the Mountain Increase Fury gained to 43 Fury per stomp. Indigo Wrenching Smash Increase the area of effect to 33 yards. Enemies are pulled closer before the strike lands. Obsidian Avalanche Enemies are knocked back 15 yards and inflict 175% weapon damage where they land. Frenzy Unlocked at level 11 Generate 3 Fury per attack Swing for 80% weapon damage. Each swing increases attack speed of Frenzy by 15% for 4 seconds. This effect can stack up to 5 times for an total bonus of 75% attack speed. Alabaster Triumph Killing a creature with Frenzy heals you for 25% Life over 6 seconds. Crimson Maniac Each Frenzy effect also increases your damage by 24%. Golden Smite Adds a 35% chance to call down a bolt of lightning from above, stunning your target for 3 seconds. Indigo Sidearm Each strike has a 55% chance to throw a piercing axe at a nearby enemy that deals 100% weapon damage to all enemies in its path. Obsidian Relentless While under the effects of Frenzy you gain 22% increased movement speed. War Cry Unlocked at level 14 Generate 30 Fury Cooldown 30sec Unleash a rallying cry to increase the armor of you and all allies within 30 yards by 100% for 60 seconds. Alabaster Invigorate Increases maximum Life by 50% and regenerates 479 Life per second while affected by War Cry. Crimson Hardened Wrath Increases the armor bonus to 260%. Golden Charge! Increases the Fury generated to 51 when used. Indigo Veteran s Warning War Cry also grants 27% dodge bonus. Obsidian Impunity All of your resistances are increased by 80% while affected by War Cry. Furious Charge Unlocked at level 16 Generate 15 Fury Cooldown 10sec Rush forward knocking back enemies and inflicting 60% weapon damage to enemies at the destination and 30% damage to enemies along the path of the charge. Only generates Fury if you hit an enemy. Alabaster Merciless Assault Cooldown is reduced by 1 second for every target hit. This effect can reduce the cooldown by up to 8 seconds. Crimson Battering Ram Increase damage at the destination to 300% weapon damage. Golden Stamina Generate 8 Fury for each target hit while charging. Indigo Juggernaut Regain 5% of your maximum Life for each target hit by Furious Charge. Obsidian Bull Rush Any targets who are critically hit by Furious Charge will be stunned for 5.0 seconds. Ancient Spear Unlocked at level 22 Generate 15 Fury Cooldown 10sec Throw a spear up to 45 yards to pull an enemy back to you, slowing target s movement by 50% and dealing 55% weapon damage. Alabaster Rage Flip Enemies hit with Ancient Spear will be tossed in the opposite direction and damage is increased to 143% weapon damage. Crimson Harpoon Pierce through up to 8 enemies in a straight line and drag them all back. Golden Skirmish Increases Fury gain to 38. Indigo Grappling Hooks Throw 8 spears. Each spear will pull back the enemy that it hits. Obsidian Siphon Gain Life equal to 700% of the damage inflicted. Fury Sprender Threatening Shout Unlocked at level 1 Cost 20 Fury Shout with great ferocity, reducing damage done by enemies withing 25 yards by 50% for 15 seconds. Alabaster Grim Harvest Enemies are severely demoralized. Each enemy has a 28% chance to flee for 2 - 9 seconds. Crimson Demoralize Affected enemies are also taunted to attack you for 9 seconds. Golden Stagger Affected enemies also have their attack speed reduced by 55%. Indigo Intimidate Affected enemies also have their movement speed reduced by 62%. Obsidian Terrify Enemies are badly shaken by the shout and have a 22% chance to drop additional treasure. Hammer of the Ancients Unlocked at level 2 Cost 20 Fury Call forth a massive hammer to smash enemies around the target for 180% weapon damage and increases critical hit change by 15%. Alabaster Thunderstrike Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy has a 65% chance to be stunned for 3 seconds. Crimson Smash Strike a smaller area for 396% weapon damage. Golden Birthright Critical hits have a 55% chance to cause enemies to drop treasure or health globes. Indigo Rolling Thunder Modifies the strike to create a shockwave that deals 172% weapon damage to all enemies in front of you. Obsidian The Devil s Anvil Create a tremor at the point of impact that slows the movement speed of enemies by 40% and deals an additional 117% weapon damage over 2 seconds. Battle Rage Unlocked at level 3 Cost 20 Fury Enter a rage which increases damage by 30% and critical hit change by 4% for 30 seconds. Alabaster Bloodshed While under the effects of Battle Rage, critical hits cause an explosion of blood dealing 55% weapon damage to all nearby enemies. Crimson Marauder s Rage Increase damage bonus to 100%. Golden Into the Fray Critical hits generate 7 additional Fury. Indigo Ferocity Critical hits increase the duration of the Battle Rage effect by 4.0 seconds. Obsidian Swords to Ploughshares Critical hits have a 20% chance to cause enemies to drop additional treasure or health globes. Weapon Throw Unlocked at level 7 Cost 20 Fury Hurl a throwing weapon at an enemy for 210% weapon damage and slowing the movement of the enemy by 70% for 4 seconds. Alabaster Stupefy Aim for the head, causing your target to be confused and attack other enemies for 9 seconds. Crimson Mighty Throw Increase thrown weapon damage to 462% weapon damage. Golden Dread Shot Expend all remaining Fury to throw a fallen foe which inflicts an additional 9% weapon damage for each point of Fury expended to all enemies within 22 yards of the target. Indigo Ricochet Angle the weapon to ricochet and hit up to 8 targets within 20 yards of each other. Obsidian Throwing Hammer Hurl a hammer with a 33% chance to stun the target for 3 seconds. Rend Unlocked at level 9 Cost 20 Fury Perform a vicious strike to all enemies within 9 yards, dealing 60% weapon damage every seconds for 3 seconds. Alabaster Bloodbath Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% weapon damage. Crimson Lacerate Increases damage to 123% weapon damage every second for 3 seconds. Golden Blood Lust; Gain 40% of the damage done by Rend as Life. Indigo Ravage Increases the range to deal 96% weapon damage every second for 3 seconds to all enemies within 14 yards. Obsidian Mutilate Increase bleeding duration to 10 seconds. Seismic Slam Unlocked at level 19 Cost 30 Fury Slam the ground to cause a wave of destruction that deals 215% weapon damage and knockback to targets in a 45 yard arc. Alabaster Cracking Rift Focus the seismic shockwaves along a narrow path to inflict 441% weapon damage to targets along a 42 yard path. Crimson Shattered Ground Increase damage to 366% weapon damage and increases the knockback by 225%. Golden Strength from Earth Reduce Fury cost to 16 Fury. Indigo Rumble The ground continues to shudder after the initial strike, damaging enemies in the area for 160% weapon damage. Obsidian Stagger Adds a 100% chance of stunning enemies for 3 seconds. Sprint Unlocked at level 24 Cost 20 Fury Increase movement speed by 40% for 6 seconds. Alabaster Gangway Slams through enemies, knocking them back and inflicting 200% weapon damage. Crimson Marathon Increases the movement speed bonus to 110% for 20 seconds. Golden Forced March Increase the movement speed of allies within 30 yards by 40% for 6 seconds. Indigo Scramble Increase dodge chance by 22% while sprinting. Obsidian Run Like the Wind Tornadoes rage in the wake of the Sprint, each one inflicting 200% weapon damage. Whirlwind Unlocked at level 27 Cost 8 Fury per second Deliver multiple attacks to everything in your path for 44% weapon damage every 0.40 seconds. Alabaster Blood Funnel Critical strikes restore 7% of your maximum Life. Crimson Volcanic Eruption Turns Whirlwind into a torrent of magma that inflicts 84% weapon damage every 0.40 seconds. Golden Eye of the Storm Reduce the cost of Whirlwind to 4.5 Fury per second. Indigo Dust Devils Generate harsh tornadoes that inflict 90% weapon damage to enemies in their path. Obsidian Hurricane Increase the movement speed of Whirlwind by 85%. Situational Ignore Pain Unlocked at level 5 CD60秒 This skill reduces all damage taken and grants immunity to most debuffs.5秒間、全てのダメージを65%軽減する。 Alabaster Ignorance is Bliss While Ignore Pain is active, gain 40% of all damage dealt as Life. Ignore Painがアクティブ時に、受けたダメージの40%分のライフを回復する Crimson Contempt for Weakness Reflects 65% of ignored damage back at the enemy. 無効化したダメージの65%を反射し攻撃してきた敵へダメージを与える Golden Bravado Knocks back all enemies within 28 yards when triggered, and reduces cooldown time to 25 seconds. Also deals 50% weapon damage on affected enemies. 発動した時に28y以内に居る全ての敵をノックバックさせ、CDを25秒短縮させる。またノックバックした敵へ武器ダメージの50%分のダメージを与える Indigo Iron Hide Increases duration to 13 seconds. 持続時間が13秒になる Obsidian Mob Rule Extend the effect to nearby allies, reducing damage taken by 65% for 5.0 seconds. 近くに居る味方にも5秒間65%軽減の効果を及ぼすようになる Revenge Unlocked at level 12 Inflict 150% weapon damage to all enemies within 8 yards and gain 5.0% Life for each enemy hit. Revenge has a 10% change to become active for a short time each time you are hit by an attack. Alabaster Best Served Cold After using Revenge, your critical strike chance is increased by 27% for 10 seconds. Crimson Retribution Increase damage to 255% weapon damage. Golden Vengeance is Mine Gain 7 Fury each time Revenge is used and improve Life gained from each enemy hit to 12.0%. Indigo Provocation Increases the chance Revenge will become active for use to 31% each time you are hit by an attack. Obsidian Grudge Knocks enemies back 30 yards when Revenge is used. Over Power Unlocked at level 18 Press the advantage of a powerful attack to overwhelm the enemy for 150% weapon damage to all targets within 9 yards. Overpower becomes available whenever you make a critical hit against an enemy. Alabaster Crushing Advance Reflect 45% of incoming melee damage for 17 seconds after Overpower is activated. Crimson Killing Spree Whenever used, your chance to critical hit is increased by 22% for 6.0 seconds. Golden Momentum Overpower generates 7 Fury for every enemy hit. Indigo Storm of Steel Throw up to 9 axes at nearby enemies which inflict 240% weapon damage each. Obsidian Revel Heal 18% of your maximum Life whenever Overpower is used. Earth Quake Unlocked at level 21 75Fury Cooldown 120sec Shake the ground violently dealing 240% weapon damage followed by an additional 150% weapon damage per second for 8 seconds to all enemies within 15 yards. Alabaster Flying Boulder Project secondary tremors up to 12 yards ahead of you that inflict 260% weapon damage. Crimson Aftershocks Secondary tremors knock enemies back and inflict 260% weapon damage. Golden The Mountain s Call Reduce Fury cost to 40 Fury and the cooldown to 50 seconds. Indigo Giant s Stride Secondary tremors follow your movement and inflict 260% weapon damage. Obsidian Chilling Earth Creates an icy patch causing Earthquake s damage to turn cold and slow the movement of enemies by 62%. Call of the Ancients Unlocked at level 25 75Fury Cooldown 120sec Summon the ancient Barbarians Talic, Korlic, and Madawc to inflict 100% weapon damage with each attack as they join the battle for 15 seconds. • Talic wields a sword and shield and uses the Whirlwind skill. • Korlic wields a massive polearm and uses the Cleave skill. • Madawc dual-wields axes and uses the Weapon Throw skill. Alabaster Talic s Anger Talic gains the ability Leap Attack which deals 360% of your weapon damage to enemies in the area of the leap. Crimson Korlic s Might Korlic gains the ability Furious Charge which deals 280% of your weapon damage to all enemies in a line. Golden Duty to the Clan Increase duration to 85 seconds. Indigo The Council Rises The Ancients inflict 275% weapon damage with each attack and have 175% additional armor. Obsidian Madawc s Madness Madawc gains the ability Seismic Slam which deals 205% of your weapon damage to enemies in an arc. Wrath of the Berserker Unlocked at level 29 75Fury Cooldown 120sec Enter a berserker rage which raises several attributes for 15 seconds. • Critical Hit 10% • Attack Speed 45% • Dodge Chance 20% • Movement Speed 20% Alabaster Slaughter killing an enemy while Wrath of the Berserker is active causes them to explode dealing 450% weapon damage to all enemies within 15 yards. Crimson Insanity While active your damage is also increased by 75%. Golden Thrive on Chaos Every 9 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect. Indigo Arreat s Wail Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 550% weapon damage to them. Obsidian Mountainous Form Increase the bonus dodge chance granted to 60%.
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RC1 公式フォーラムより転載。 on November 07, 2007, 03 10 16 PM »Hi Guys,I would like to announce the availability of COMODO Firewall Pro 3.0.11.246 RC1.What's New ?------------------ This release is mostly about the fixes for the small bugs reported by our beta testers.- Some stability issues are resolvedKnown Issues------------------- In some PC configurations, Defense+ may report partial functionality error- DoS detection is not active yet- Predefined rulesets(Firewall and Defense+) are not final yetFor 32 Bit Operating Systems(XP or later)http //download.comodo.com/cfp/download/setups/rc/CFP_Setup_3.0.11.246_XP_Vista_x32_RC1.exeFor 64 Bit Operating Systems(except IA64)http //download.comodo.com/cfp/download/setups/rc/CFP_Setup_3.0.11.246_XP_Vista_x64_RC1.exeThank you,EgemenRead Below * If you want to submit a feedback Post in CFP 3.0.11.246 RC1 General Feedback/Impressions (Not for Bug Reports) (link) * If you have some issues/difficulties using V3 Post in CFP 3.0.11.246 RC1- Questions about how it works (link) * If you want to submit a 32bit bugreport please post in CFP 3.0.11.246 RC1 32 Bit Bugreports (link) * If you want to submit a 64bit bugreport please post in CFP 3.0.11.246 RC1 64 Bit Bugreports (link) http //forums.comodo.com/comodo_firewall/comodo_firewall_3_windows_vista_and_x64_compatibility_current_release_date-t6927.0.html
https://w.atwiki.jp/dust514/pages/18.html
DUST 514 is a constantly evolving game.Futere version will include more features,improved functionality and bug fixes. NEW FEATURES Items Heavy Machine Gun Shotgun Nanite injector(non-final asset) Remote explosive Boosters Environment New dynamic sky and fog system Mechanics Basic scan system implemented. Passive scanning possible on entities. UI in-progress. Squad orders Players can now place squad orders- Attach, Defend, Capture, and Rally- on entities. Fitting Items in a fit can be restocked to the desired amount directly from the fitting page. Multi-channel voice and text chat. Playeres will now auto-join Corp Chat when entering game, Team Chat when entering a match and Suad Chatwhen joining a squad. Contacts Add,block and watch other players. Quick weapon switch Tap to cycle between weapons and equipment. Contest streaming Progress loading bars include more detailed status of download. In-game Aurum purchasing Ability to purchase AUR packs from the Playstation Store directly from the game client. IMPROVEMNTS Art and UI New Caldari Large Railgun and Gallente Blaster models Option UI redesigned Character portraits added allowing players to choose from a pre-rendered list of portraits character creation Animations and VFX jamming and overheating VFX on weapons. Improved death animations - directional and explosive. Ladder climing animations. Blood impact effects onmkill shot. Deferred lighting on muzzle flash. Environment Updated Biomass outpost(New roof tops, vehicles replaced cargo containers, two new towers). Improved mini-map fidelity. Mechanics Improved LAV and HAV handling. New skills and tweaks to existing skills. Nerfed AV grenade damage against infantry. Reduced sniper rifle scope sway and increased scoped tracking speed. Increased Armor plate module bonus to offset speed reduction. Reduced movement speed in scoped mode to help address strafe-dancing. Three starting militia fits given to newly created characters. Increased starting skill allotment. Technical Game settings are now saved loccally on your PS3 instead of on the DUST servers. Bug fixes Client sometimes fails to join a battle. Crash when entering a battle from the MQ. Player s shield/armor bar is empty and no weapon can be selected after learning full skill. Killing the player piloting the drop ship will not be recoreded on the killboard. No ISK, AURUM, item or config of fitting after selecting a character. Able to target driver and passengers with vehicle modules while in 3rd person view. The default remote shield booster doesn t work on the Limbus. Recticle is permanently fully expanded for weapons tha don t have dispersion enabled. Kill/Death stats are not correctly incremented when the victim is in a turret. Missing message body for player join/leave game events. The damage multiplier of the two logisitics LAV is incorrect. Known Issues in the current build Marketplace Region jumping may cause the unallocated aurum lost. The "SORT"function does not work in the Marketplace. Some placeholder images in the Market place are place holders The Marketplace category loading speed is low Category description in the Marketplace may overlap with the group tab The cheapest unallcated Aurum packs in user s account will be assigned to the character s wallet regardless of which Aurum pack the character purchased from the in-game Title Store The spinner will freeze for up to 5 seconds when opening the "Buy AUR" window "Nan" is displayed if the character has no ISK or AUR when restocking AUR and ISK s icons and digits do not share the same colors schemes Animation Third person animation will not be refreshed when running back and forth Third person animation is shaky when he is caught by the first time in a certain distance Installation turret rotation animation in first person view is jumpy Jumping while zooming in with sniper rifle wikk cause the first person camere to shake Graphics On rare occasions the Minimap may appear with the wrong color when joins a new battle Effects On rare occasions user may see bleed-out effect after respawn UI NEOCOM- the back button does not take effect before pages are loaded There is a brief delay when switching between UI pages on NEOCOM Users is required to choose a Fit before he spawns into a battle, even he has flagged one of his Fits as Favorite When there is only 1 remaining item in the user S Assets list, that type can still be fitted to character or vehicles, which will cause that Fit to become invalid defenders do not see the MCC s health indicator The "unlimited" indicator of Clone Reserve is too small All Squad leaders other than Squad 0 cannot be displayed The recticle of the Swarm Launcher will disappear if the user spawns on a Dropship Under heavy lag conditions the user may observe false players with no nametags MCC shied bar is displayed incorrectly after the user returns from overview map Collision Vehicle s large turret may block the camera if the user is using the small turret In rare locations, the user s first person camera may raise if he collides with walls, vehicles or installations When climbing ladders, the user s first person camera may clip into his weapons if he changes the camera angles quickly Game Mechanics On rare occasions turrets may disappear on the installations On rare occasions the user may get stuck in the bleed-out state after being killed Anti MCC turret B will stop working after turret A and C have been hacked No installations will be displayed from the installtion menu in Overview Map 3rd party compatibility On very rare occasions the user may get stuck on the character selection screen in Merc Quarters if unplugging network cable after selecting a character On very rare occasions PS3 may crash when the user quit the game On very rare occasions user may get a data corrukt message in game, restarting the title resolves the issue
https://w.atwiki.jp/tdnki/pages/43.html
2. nativeコードへの移行 前回のコードによる描画処理には、Xperia VLで50ms~70ms程度かかっていた(15~20fps)。 これからさらに重い画像処理を追加しながらも、30fps程度は実現したいため、 C/C++による実装に切り替えて高速化を図っていく。 前回、Javaで書いたpreviewBufferRgbaを書き込む処理を、C++で置き換えることを目標とする。 2-1. nativeサポートの追加 プロジェクト上で右クリックし、[Android Tools] [Add Native Support...] を選択する。 適当なライブラリ名を入力して決定すると、プロジェクトルートにjniフォルダが作成される。 以降、ツールバーのとんかちのアイコンや、プロジェクトのビルドのタイミングでnativeコードがビルドされる。 早速ビルドしてみようととんかちを押すと、次の警告が出る。 APP_PLATFORM android-** is larger than android minSdkVersion ** in ./AndroidManifest.xml 自動で設定されたnativeコードのターゲットが、アプリ側で設定したminSdkVersionより大きいことを示す警告で、 アプリ側ではエラーとして扱われる。 jniフォルダにApplication.mkファイルを追加し、minSdkVersionを超えない値をターゲットとすることで解決できる。 Application.mk APP_PLATFORM = android-8 2-2. native関数を呼ぶ準備 関数を呼びたいクラスに、関数定義と、staticイニシャライザでsoを読み込む処理を追加する。 MainActivity.java private native boolean processImage(byte[] src, int[] dst, int width, int height); static { System.loadLibrary("ComicFinder"); } 次にヘッダファイルを作成する。 自分で書こうとすると、何らかのミスで実行時にUnsatisfiedLinkErrorが出るのがオチなので、javahで自動生成しておきたい。 コマンドは次のようになるか。(カレントがプロジェクトルートであることを想定) javah -classpath ".\bin\classes; android-sdkのパス \platforms\android-14\data\layoutlib.jar" -o .\jni\ComicFinder.hpp com.example.comicfinder.MainActivity ヘッダファイルができたら、実体もコーディングする。 ひとまずは呼び出しが上手くいくかを確認したいため、空の関数を書いておく。 ComicFinder.cpp #include "ComicFinder.hpp" JNIEXPORT bool JNICALL Java_com_example_comicfinder_MainActivity_processImage (JNIEnv *env, jobject me, jbyteArray src, jintArray dst, jint width, jint height) { return false; } アプリ側で呼び出し。 MainActivity.java private void updateFrame(byte[] data) { processImage(data, previewBufferRgba, previewSize.width, previewSize.height); これを実行してエラーが起きなければ成功。 2-3. 関数の実装 GetPrimitiveArrayCritical()で、Javaの配列にnative側から触れるポインタが取得できる。 ComicFinder.cpp #include stdlib.h #include "ComicFinder.hpp" JNIEXPORT bool JNICALL Java_com_example_comicfinder_MainActivity_processImage (JNIEnv *env, jobject me, jbyteArray src, jintArray dst, jint width, jint height) { unsigned char *p_src = reinterpret_cast unsigned char * (env- GetPrimitiveArrayCritical(src, NULL)); if (NULL == p_src) { return false; } unsigned char *p_dst = reinterpret_cast unsigned char * (env- GetPrimitiveArrayCritical(dst, NULL)); if (NULL == p_dst) { env- ReleasePrimitiveArrayCritical(src, p_src, 0); return false; } for (int k = 0; k width*height; k++) { p_dst[k*4+0] = p_dst[k*4+1] = p_dst[k*4+2] = p_src[k]; p_dst[k*4+3] = 0xff; } env- ReleasePrimitiveArrayCritical(dst, p_dst, 0); env- ReleasePrimitiveArrayCritical(src, p_src, 0); return true; } 2-4. 目標達成 描画処理の時間は30ms程度となった。 が、複雑な画像処理をしていないにも関わらず、すでに30fpsぎりぎりである。 画像処理自体は5msで終わっているため、Surfaceへの描画が完全にボトルネックとなっている。 まずこちらの処理の高速化や並列化を検討する必要があるかもしれない。 ここまでのソース ComicFinder.zip
https://w.atwiki.jp/anime_wiki/pages/24561.html
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Demon Hunter Skills 更新される方へ お手数ですが、更新前にスキル更新方針を参照するようお願いします。 Active SkillOffenceHungering Arrowスキル詳細 Entangling Shot Evasive Fire Fan of Knives Bola Shot Grenades Chakram Impale Spike Trap Elemental Arrow Multishot Cluster Arrow Rapid Fire Strafe Rain of Vengeance DisciplineCaltrops Vault Marked for Death Smoke Screen Companion Shadow Power Sentry UtilityPreparation コメント 数値は全てLv60、ランクルーン7のものです。数値が無い所は公式にも無い所。修正待ちです。和訳部の添削お待ちしています。 Active Skill Offence Hungering Arrow Unlocked at level 2 魔法で強化された矢を射ち出す。 スキル詳細 Entangling Shot Unlocked at level 2 Cost 15 Hatred Release a sticky adhesive that deals 130% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds. 接着材を付けて射ち出し、武器ダメージの130%を与え、2体の敵を絡ませる。敵は2秒間移動速度が70%になる。 Alabaster Bounty HunterGain 22% of the damage dealt as Life.ダメージの22%をライフとして得る。 Crimson Heavy BurdenIncrease the movement slow duration to 9 seconds.スローの効果時間を9秒に増加 Golden Justice is ServedReduce cost to 1.0 Hatred.コストを1.0 Hatredに低減 Indigo Chain GangHit up to 9 targets.9体に絡むようになる Obsidan Electrified ChainStrike with electrical chains that do an additional 64 damage over 2 seconds.追加で64ダメージ/2秒間を与える。 Evasive Fire Unlocked at level 3 Cost 5 Hatred to shoot and an additional 4 Discipline if you backflip. 5 Hatred、バックフリップをした場合は追加で4 Discipline Shoot for 135% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards. 武器ダメージの135%を与える。もし敵が近距離にいた場合、15ヤード分バク転して離れる。 Alabaster TumbleIncrease the distance of the backflip to 36 yards.バク転の距離を36ヤードに増加 Crimson ShrapnelFire exploding bullets that also deal 70% weapon damage to all enemies within 8.5 yards of the primary target.爆発弾を射ち、目標の8.5ヤード内の敵へ武器ダメージの70%を与える Golden SurgeShoot for 135% of weapon damage as lightning. Reduces the Discipline cost of the backflip component down to 0.武器ダメージの135%を雷ダメージとし、バク転のコストを0にする。 Indigo Withering FireFire a spread of bullets that hit up to 9 targets for 54% weapon damage each.9体に当たる拡散弾を射ち、それぞれに武器ダメージの54%を与える Obsidan Backup PlanShoot for 135% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in a 18 yard radius after 0.4 seconds.武器ダメージの135%を毒ダメージとし、バク転をした時に毒爆弾を置く。爆弾は0.4秒後に爆発し、18内の敵に武器ダメージの510%を与える。 Fan of Knives Unlocked at level 4 Cost 10 Hatred Throw knives out in a spiral around you, doing 18 - 25 physical damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds. ナイフを周囲にばらまき、10ヤード内の全ての敵に18 - 25の物理ダメージを与える。ナイフは敵の移動速度を4秒間65%に落す。 Alabaster BacklashInstead of throwing the knives immediately, the knives will release automatically dealing 28 - 40 physical damage to all enemies if you are struck in the next 20 seconds.すぐにナイフを放つ代わりに、20秒間のあいだに攻撃を受けた時に28 - 40の物理ダメージを与える。 Crimson Hail of KnivesIncrease the radius to deal 28 - 40 physical damage to all enemies within 18 yards.18ヤード内の全ての敵に28 - 40の物理ダメージに増加 Golden Crippling RazorsIncrease the slow amount to 79% for 4 seconds.移動速度低下を4秒間79%に増加 Indigo Assassin s Knivesor(green){8}体の追加目標へ武器ダメージの85%を与える。 Obsidan Fan of DaggersImbue your knives with a 20% chance to stun enemies for 3.5 seconds.ナイフを強化し20%の確率で敵を3.5秒間スタンさせる。 Bola Shot Unlocked at level 5 Cost {20 Hatred Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 120% weapon damage as Fire to the target and an additional 90% weapon damage as Fire damage to all other targets within 7 yards. 爆発するボーラを投げ、目標に巻きつける。1秒後に爆発し、武器ダメージの120%を火ダメージとして与え、目標の7ヤード内の全ての敵へ武器ダメージの90%の火ダメージを与える。 Alabaster Imminent DoomAugments the bola to deal 288% weapon damage as Arcane to the target and an additional 216% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds.ボーラが武器ダメージの288%を神秘ダメージとして与え、目標の7ヤード内の全ての敵へ武器ダメージの216%を与えるようになるが、爆発までの時間が2秒に伸びる。 Crimson Volatile ExplosivesIncrease the explosion radius to 14 yards.爆発範囲を14ヤードに拡大 Golden Bitter PillAfter the bola explodes, you have a 30% chance to gain 8 Discipline.爆発すると、30%の確率で8 Disciplineを回復する。 Indigo Acid StrikeShoot 9 poison bolas that deal 27% weapon damage each. The bolas no longer explode for area damage to nearby targets.9本の毒ボーラを投げ、それぞれ武器ダメージの27%を与える。ボーラは爆発せず、周囲の敵への範囲ダメージは無くなる。 Obsidan Thunder Balltarget for 3.0 seconds.ボーラの爆発で武器ダメージの120%を雷ダメージとして与え、35%の確率で3.0秒間、目標をスタンさせる。 Grenades Unlocked at level 7 Cost 30 Hatred Throw out three grenades that explode for 53 - 89 Fire damage. グレネードを投げ、爆発で53 - 89の火ダメージを与える。 Alabaster Stun GrenadesHurl grenades that have a 70% chance to stun enemies for 2.5 seconds.グレネードを思い切り投げつけ、目標を70%の確率で2.5秒間スタンさせる。 Crimson Gas GrenadesToss poison gas grenades that explode for 0 - 0 damage and leaves a cloud that deals an additional 28 damage per second for 3 seconds to enemies who stand in the area.毒ガスグレネードを投げ、0 - 0ダメージを与える。毒ガスの雲の中にいた敵に28ダメージ/秒を3秒間与える。 Golden TinkererReduce cost to 12.5 Hatred.コストを12.5 Hatredに低減。 Indigo Cluster GrenadesThrow a large cluster of mini-grenades that deal 25 - 41 Fire damage over an 8 yard radius.クラスター爆弾を投げ、8ヤード内の敵に25 - 41の火ダメージを与える。 Obsidan Fire BombThrow a single large grenade that deals 0 - 0 Fire damage and knocks enemies back.大きなグレネードを投げ、0 - 0の火ダメージを与え、ノックバックさせる。 Chakram Unlocked at level 9 Cost 25 Hatred Fire a swirling Chakram that does 75 - 103 physical damage to enemies along its path. 回転するチャクラムを投げ、75 - 103の物理ダメージを軌道上の敵に与える。 Alabaster Shuriken CloudSurround yourself in spinning Chakrams for 70 seconds, dealing 90 - 124 physical damage per second to anybody nearby.自分の周りを回転するチャクラムで70秒間包む。付近の敵へ毎秒 90 - 124の物理ダメージを与える。 Crimson Twin ChakramsA second Chakram mirrors the first. Each Chakram deals 104 - 144 physical damage.チャクラムを二つ放ち、それぞれ 104 - 144の物理ダメージを与える。 Golden Razor DiskThe Chakram spirals out from the targeted location dealing 90 - 124 Arcane damage to enemies along the path.目標の位置からチャクラムが飛び出し、軌道上の敵に90 - 124の神秘ダメージを与える。 Indigo BoomerangThe Chakram path turns into a loop, dealing 119 - 165 Lightning damage to enemies along the path.チャクラムの軌道がループになり、軌道上の敵に119 - 165の雷ダメージを与える。 Obsidan SerpentineThe Chakram follows a slow curve, dealing 90 - 124 Poison damage to enemies along the path.チャクラムが緩やかなカーブを描くようになり、軌道上の敵に90 - 124の毒ダメージを与える。 Impale Unlocked at level 11 Cost 20 Hatred Fire a massive shot to impale a target for 220% weapon damage. 強力な射撃により武器ダメージの220%を与える。 Alabaster Grievous WoundsCritical hits deal an additional 500% weapon damage.クリティカル時、追加で武器ダメージの500%を与える。 Crimson OverpenetrationThe shot will pierce through all enemies in a straight line for 242% weapon damage.直線上の敵全てを貫通するようになり、武器ダメージの242%を与える。 Golden RecoilEvery shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards.ショット毎に自分を中心とした10ヤード内に衝撃波を出し、武器ダメージの120%を与える。 Indigo ImpactShots knock the target back and stun them for 3.50 seconds.敵をノックバックさせ、3.50秒間スタンさせる。 Obsidan Liquid FlameFire an explosive shell that deals an additional 275% weapon damage over 2 seconds.炸裂弾を射ち、追加で武器ダメージの275%/2秒間を与える。 Spike Trap Unlocked at level 14 Cost 20 Hatred Lay a trap that arms after 0.8 seconds and triggers when an enemy approaches. The trap does 57 - 71 physical damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. 設置後0.8秒後に起動する罠を仕掛ける。敵が踏むと発動し、8ヤード内の全ての敵に57 - 71の物理ダメージを与える。 最大3つの罠を一度に仕掛けることが出来る。 Alabaster Lightning Rod効果 When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 es for 57 - 71 Lightning damage.罠が発動すると爆発し、電撃パルスを放射する。10体の敵に57 - 71の雷ダメージを与える。 Crimson Long FuseIncreases the arming time to 1.5 seconds but increases damage to 148-185.起動までの時間が1.5秒に伸びるが、ダメージが148-185に増加する。 Golden ScatterA single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 102 - 128 damage.3つ全ての罠を一度に起き、ダメージを102 - 128に増加させる。 Indigo BandolierIncrease the maximum number of traps that can be out simultaneously to 10.一度に置ける罠の数を10個に増加。 Obsidan Sticky TrapPlant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 102 - 128 physical damage to all enemies within 8 yards.地面ではなく敵に爆発物を設置する。設置してから30秒の間に敵が死ねば、トラップが爆発し、8ヤード内全ての敵に102 - 128の物理ダメージを与える。 Elemental Arrow Unlocked at level 18 Cost 25 Hatred Shoot an elemental charged arrow that deals 100% weapon damage as Fire damage to all targets it passes through. 元素の力の込められた矢を射ち、射線上の敵全てに武器ダメージの100%を火ダメージとして与える。 Alabaster Lightning BoltsFire bolts of lightning that stun enemies for 3.5 seconds when they critically hit.雷の矢を射ち出し、クリティカル時に3.5秒間スタンさせる。 Crimson Frost ArrowTurns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage.氷の矢を射ち出し、当たった敵の背後に武器ダメージの160% Golden Nether TentaclesShoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you.触手を射ち出し、武器ダメージの140%を与え、与えたダメージの24%のライフを回復する。 Indigo Ball LightningFire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage.雷の矢を射ち、射線上の周囲の敵を感電させ、武器ダメージの80%を与える。 Obsidan Screaming SkullGrants a 34% chance to shoot a skull that will fear affected enemies for 8 - 9 seconds.34%の確率で敵を8 - 9秒間恐怖状態にする。 Multishot Unlocked at level 21 Cost 30 Hatred Fire a massive volley of arrows dealing 110% weapon damage to all enemies in the area. 強力な一斉射撃を行い、範囲内の全ての敵に武器ダメージの110%を与える。 Alabaster Supression FireEvery enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way.敵に当たる毎に1 Disciplineを回復するが、上限は9Discipline。 Crimson Full BroadsideIncreases the damage done to 242% weapon damage.ダメージを242%に増加。 Golden Fire at WillCost reduced to 16 Hatred.コストを16 Hatredに低減。 Indigo Burst FireEverytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage.射つ度に付近の敵へ武器ダメージの110%を与える衝撃波を放つ。 Obsidan ArsenalEvery use also fires 10 rockets at nearby enemies that deal 150% weapon damage each.付近の敵を攻撃する10本のロケットを追加し、それぞれ武器ダメージの150%を与える。 Cluster Arrow Unlocked at level 23 Cost 35 Hatred Fire a Cluster grenade that explodes for 120% weapon damage into a series of additional miniature bombs that explode for 40% weapon damage each. クラスター爆弾を射出し、武器ダメージの120%を与える。さらに子爆弾をばら撒き、それぞれ武器ダメージの40%を与える。 Alabaster Dazzling ArrowEnemies hit by grenades have a 35% chance to be stunned for 2.5 seconds.グレネードに当たった敵が35%の確率で2.5秒間スタンする。 Crimson Loaded for BearIncreases the damage of the explosion at the impact location to 264%.着弾点のダメージを 264%へ増加。 Golden MaelstromInstead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life.爆弾をばら撒く代わりに、クラスターがシャドウエナジーを放射する。付近の敵に武器ダメージの220%を与え、ダメージのgain 51%のライフを回復する。 Indigo Shooting StarsInstead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each.爆弾をばら撒く代わりに、付近の敵へ9本のロケットを発射し、武器ダメージの220%を与える。 Obsidan Cluster BombsLaunch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each.クラスターを空中へ射出し、子爆弾を直線上へばら撒く。それぞれ武器ダメージの110%を与える。 Rapid Fire Unlocked at level 24 Cost 20 Hatred per second Rapidly fire at 6 times your normal attack speed dealing 30% weapon damage with every shot. 通常攻撃の1/6の速さで射ち、それぞれ武器ダメージの 30%を与える。 Alabaster Web ShotSlows the movement of affected targets by 40% for 5.0 seconds.敵の移動速度を5.0秒間40%に落す。 Crimson BombardmentRapidly fire grenades instead of arrows that do 15% weapon damage to all enemies within 10 yard radius.矢の代わりにグレネードを射ち出し、10ヤード内の敵全てに武器ダメージの15%を与える。 Golden Withering FireReduce initial Hatred cost by 17.コストを17に低減。 Indigo High VelocityAdds an additional 70% pierce chance to the projectiles fired.貫通確率を70%追加する。 Obsidan Fire SupportWhile channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets.ラピッドファイア中、毎秒7発の付近の敵へ攻撃する誘導ミサイルを発射し、それぞれ武器ダメージの50%を与える。 Strafe Unlocked at level 27 Cost {20 Hatred per second Shoot 3 times per second at random nearby enemies while moving at 55% of normal movement speed. Every shot deals 60% of weapon damage. 通常の55%の速度で移動しながら毎秒3発を付近の敵へランダムに発射する。それぞれ武器ダメージの60%を与える。 Alabaster Stinging SteelThrow out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits.矢の代わりにナイフを投げ、クリティカル時に武器ダメージの400%を与える。 Crimson DemolitionThrow out bouncy grenades rather than arrows that explode for 72% weapon damage to targets within 9 yards.矢の代わりに跳ねるグレネードを投げ、爆発すると9ヤード内の目標へ武器ダメージの72%を与える。 Golden Drifting ShadowMovement speed increased to 100% of normal running speed while strafing.ストレーフ中の移動速度を通常の100%へ増加。 Indigo EquilibriumIncrease arrows fired to 10 additional arrows per second.毎秒発射する矢の数を10発追加する。 Obsidan Rocket StormIn addition to regular firing, fire off homing rockets that hit for 120% of weapon damage.通常の矢に加え、誘導ミサイルを追加し、武器ダメージの120%を与える。 Rain of Vengeance Unlocked at level 29 Cooldown 60 seconds Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 105% weapon damage per second. 自分の周りへ一斉射撃を行う。矢は5秒間降り注ぎ、平均して武器ダメージの105%/秒のダメージを与える。 Alabaster StampedeSummon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 270% weapon damage.地面を引き裂いて現れるシャドウビーストを14体召喚し、敵をノックバックさせ武器ダメージの270%を与える。 Crimson Beastly BombsSummon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 330% weapon damage each.シャドウビーストを20体召喚し、周囲の敵へ落す。武器ダメージの330%を与える。 Golden Flying StrikeA group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 270% weapon damage and stunning enemies for 2 seconds.12体のシャドウビーストの群れを目標地点へ空から急落させ、武器ダメージの270%を与え、2秒間スタンさせる。 Indigo Dark CloudLaunch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 120% weapon damage.誘導矢の斉射を行い、12秒間敵に降り注ぐ。武器ダメージの120%を与える。 Obsidan AnathemaSummon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 30% weapon damage.シャドウビーストが20秒間空中からグレネードを落す。それぞれ武器ダメージの30%を与える。 Discipline Caltrops Unlocked at level 1 Cost 8 Discipline Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds. 鉄菱の罠を設置する。敵が踏むと発動する。発動すると12秒間敵の移動速度を65%へ下げる。罠は12秒間残る。 Alabaster Bait the TrapBecome empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks.効果を受けた敵への攻撃に対して、クリティカル発生率が11%上昇する。 Crimson Jagged SpikesEnemies in the area also take 110% weapon damage per second.効果範囲内の敵へ武器ダメージの 110%/秒を与える。 Golden Carved StakesReduce the cost to 4.5 Discipline.コストを4.5 Disciplineに低減。 Indigo Hooked SpinesIncrease the slow amount to 79%.速度低下を79%へ強化。 Obsidan Torturous GroundEnemies in the area deal 90% less damage.効果範囲内の敵からのダメージを90%低減する。 Vault Unlocked at level 6 Cost 10 Discipline Tumble acrobatically 35 yards. 35ヤード飛び退る。 Alabaster Rattling RollAll enemies within 8 yards of your destination are knocked back and stunned for 4.5 seconds.飛び退った地点の8ヤード内の全ての敵はノックバックし、4.5秒間スタンする。 Crimson Trail of CindersIgnite with fire dealing 80% weapon damage to everything along your path.火を放ち、移動線上の全てに武器ダメージの80%を与える(火ダメージ?)。 Golden TumbleAfter using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%5秒以内に再度Vaultを使用した場合、コストを80%低減する。 Indigo AcrobaticsIncreases your Vault distance to 70 yards.移動距離を70ヤードへ増加。 Obsidan Covering FireAs you travel, shoot arrows for 205% weapon damage at nearby targets.移動線上の付近の敵へ矢を放ち、武器ダメージの205%を与える。 Marked for Death Unlocked at level 8 Cost 6 Discipline Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds. 敵をマークする。マークされた敵は30秒間、20%の追加ダメージを受ける。 Alabaster Death Toll10% of damage done to the marked target heals the attacker.マークされた敵が受けたダメージの10%のライフを攻撃した者へ与える。 Crimson Grim ReaperAn additional 40% of damage done to the target is also divided among all enemies within 20 yards.目標の20ヤード内の全ての敵も40%の追加ダメージを受ける。 Golden Mortal EnemyAttacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second.マークされた敵をデモンハンターが攻撃した場合、40%の確率で35 Hatredを回復する。この効果は1秒間に一度しか発動しない。 Indigo ContagionWhen the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly.マークされた敵が死んだ時に、付近の8体へマークが拡散する。この効果は連鎖的に起こせる。 Obsidan Valley of DeathMark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage.15ヤードの範囲へマークし、 22秒間続く。範囲内の敵は20%の追加ダメージを受ける。 Smoke Screen Unlocked at level 12 Cost 15 Discipline Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds. 煙幕の後ろへ隠れ、2秒間透明になる。 Alabaster DisplacementGain 55% movement speed when activated.発動すると移動速度が55%上がる。 Crimson Choking GasLeave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds.ガス雲が範囲内に5秒間留まり、92物理ダメージ/秒を与える。 Golden Special RecipeReduce the skill cost to 11.0 Discipline.コストを11.0 Disciplineに低減。 Indigo Lingering FogIncrease the duration of the effect to 4.00 seconds.効果時間を4.00秒間に延長。 Obsidan Breathe DeepWhile invisible you also gain 45 Hatred per second.透明になっている間、45Hatred/秒で回復する。 Companion Unlocked at level 16 Cost 10 Discipline Summon a raven companion. Your raven companion will periodically peck at enemies for 21 - 28 damage. 仲間のカラスを召喚する。カラスは敵を21 - 28ダメージで攻撃してくれる。 Alabaster Ferret CompanionSummons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%.カラスの代わりにフェレットを召喚する。フェレットはゴールドを集め、発見するゴールドの量を40%増加させる。 Crimson Spider CompanionSummons a spider instead of a raven. The spiders s attacks also slows the movement of targets by 50% for 9 - 11 seconds.カラスの代わりに蜘蛛を召喚する。蜘蛛の攻撃は目標の移動速度を9 - 11秒間 50%低減させる。 Golden Bat CompanionSummons a bat instead of a raven. The bat grants you 4.0 Hatred per second.カラスの代わりに蝙蝠を召喚する。蝙蝠はHatredを毎秒4.0回復してくれる。 Indigo Boar CompanionSummon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43 - 75 damage.カラスの代わりに猪を召喚する。猪は複数の敵をなぎ払い、一振り毎に43 - 75ダメージを与える。 Obsidan Wolf CompanionSummon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50 - 82 damage.カラスの代わりに効果時間が短いが強力な狼を召喚する。狼は55秒間一緒に戦い、50 - 82ダメージを与える。 Shadow Power Unlocked at level 19 Cost 20 Discipline Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds. 影の力を引き出し、攻撃速度を10秒間、50%上げる。 Alabaster Blood MoonWhile active, gain 45% of all damage as Life.発動中、全てのダメージの45%のライフを回復。 Crimson Night BaneWhile active, gain 7 Hatred per second.発動中、秒間7 Hatredを回復。 Golden Well of DarknessReduces Discipline cost to 13.コストを13へ低減。 Indigo Shadow GlideWhile active, gain 55% movement speed.発動中、移動速度を55%増加。 Obsidan GloomWhile active, you have a 55% increased chance to dodge incoming attacks.発動中、ダッジ確率を55%増加。 Sentry Unlocked at level 22 Cost 10 Discipline Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds. タレットを設置する。タレットは付近の敵を武器ダメージの40%で攻撃する。タレットは20秒間残る。 Alabaster Guardian TurretThe turret also creates a shield that reduces damage taken by allies by 32%.タレットは仲間が受けるダメージを32%低減させるシールドを張る。 Crimson Chain of TormentCreate a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.タレットはプレイヤーとの間に縄を張り、それに触れた敵に対し武器ダメージの240%を与える。 Golden Aid StationHeals nearby allies for 8% of their maximum Life per second.タレットは付近の味方の最大ライフの 8%のライフを毎秒回復させる。 Indigo Vigilant WatcherIncreases duration of the turret to 48 seconds.タレットの効果時間を48秒へ延長。 Obsidan Spitfire TurretThe turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.タレットは1.5秒毎に誘導ロケットを発射するようになる。付近の敵へランダムに発射し、武器ダメージの240%を与える。 Utility Preparation Unlocked at level 25 Cooldown 120 seconds Instantly restore all Discipline. 即時にDisciplineを全回復する。 Alabaster Backup PlanGrants a 55% chance that the cooldown will not be triggered when used.55%の確率でクールダウンが発生しない。 Crimson PunishmentRemoves cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline.クールダウンを取り除く。スキルは19 Disciplineのコストで発動し、Hatredを全回復する。 Golden Battle ScarsAlso restores 55% of your Life when used.ライフの55%も回復する。 Indigo InvigorationWhen activated, increases your maximum Discipline by 18 for 120 seconds.発動時に最大Disciplineを120秒間、18増やす。 Obsidan Focused MindInstead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds.即時回復ではなく、30秒で60 Discipline回復するようになる。 コメント ルーン画像リンクをルーンページが引いたらまた制限にかかったので、添削終わって原文消せるまでの暫定措置でこのページにも画像うp。 -- 名無しさん (2011-09-15 19 41 48) 名前 コメント
https://w.atwiki.jp/diablo3story/pages/215.html
Diablo III Patch 1.0.4 - v.1.04.11327 [1ページ目を編集] GENERAL(一般) New System added Paragon Levels 新システムの追加:パラゴンレベルAfter a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels レベル60に到達したプレイヤーは、モンスターを殺したりバトルチャレンジ(継続的な殺しや、殺戮など)によりパラゴンレベルに必要な経験値を稼ぐ事ができる。バトルチャレンジ:連続して者を破壊したり、短時間で大量に敵を倒した時のボーナスの事と思われる There are 100 Paragon levels パラゴンレベルは100まである。 Every Paragon level will reward you with 各パラゴンレベルの報酬は以下の通り:Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you d gain from a normal level 通常のレベルの様に、主要ステータス『Strength』『Dexterity』『Intelligence』『Vitality』の増加 3% Magic Find and 3% Gold Find 3%のMagicFindと3%のGoldFind In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown. その上、更なる特色として、ゲーム内のあなたのポートレート(キャラアイコン)の回りにパラゴン進行度が表示され、10レベルごとに新しいフレームに更新されます。 Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60 ペットの素のHP回復能力(特にフォロワーや、Zombie Dogs、Gargantuans)はレベル30~60において素晴らしいほどに増加する。 Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find ネファレムヴェイラーは『+15%MagicFind』『+15%GoldFind』と同様に今後『+15%の経験値ボーナス』を1つごとに得る。 Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap) MagicFindの最大値が300%に制限される(ネファレムヴェイラーのスタックボーナスは依然としてこの限度を超える事が可能。 Magic Find is no longer averaged among all players in a multiplayer game マルチプレイヤーにおいて、MagicFindは平均化されない。 Players can now disable or enable music in the Sound Options サウンド設定においてプレイヤーはBGMのON/OFFが可能となる。 Additional Sound Options including Sound Output and Speaker Setup has been added サウンド設定の新規追加により、出力設定やスピーカーの設定が可能となる。 A new tutorial about "Elective Mode" will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time プレイヤーがNightmare、Hell、Inferno難易度に初めて突入した際に、『Elective Mode』に関する説明を表示するようになる。 ACHIEVEMENTS(実績) Bug Fixes(バグ修正) The achievement "Espionage" can now be completed as the Battlefield Reports lore can now drop in Act III ACT3の戦場での報告時にLore(右下にアイコンが出て声がするアレ)を開始するようになり、実績『Espionage』が完了できるようになる。 The achievement "A Unique Collection" can now be completed (see the Bug Fixes in the Monsters section for more information) 実績『A Unique Collection』が完了できるようになる(表示されていなかったモンスターリストの表示修正) The "Kill Diablo" criteria for the achievement "Death From Afar" has been removed 『Kill Diablo』の条件である実績『Death From Afar』の削除 AUCTION HOUSE(オークションハウス) Auctions can now be cancelled at any point so long as they do not have any active bids BIDされていない品物はいつでもキャンセルできるようになる。 Number of "Preferred Stats" allowed per search increased from 3 to 6 検索項目数を現在の3つから6つへ。 Number of digits allowed in the "Min Value" field for equipment searches increased from 3 to 5 最小値を設定した項目の文字数を3から5に変更。(要するに999以上の数値を絞り込めるようになる) "Minimum Damage" has been replaced with "Average Damage" as a searchable stat} 検索項目『Minimum Damage(最小ダメージ)』は『Average Damage(平均ダメージ)』に置き換えられるBonus damage is calculated as the Average Damage (Min Damage + Max Damage) / 2 ボーナスダメージは平均ダメージとして計算される:(最小ダメージ+最大ダメージ)÷2 For example, searching for a Bonus Damage of 12 will find an item with 10-14 damage, 12 minimum damage, or 24 maximum damage 例を挙げると、検索で平均ダメージ "12" を設定すれば、『10-14ダメージ増加』や『最小ダメージ12増加』や『最大ダメージ24増加』 が表示される事になる。 Stat increases which come from slotted gems are no longer taken into account when searching for equipment スロットの宝石によるステータスの増加は、検索時に加味されない。(宝石があってもその数値は無視される) Armor, DPS, Buyout, and Time Left columns are now sortable in the Search tab 『Armor値』『DPS』『Buyout』そして『Time Left』は今後、1つのタブ内でソートできるようになる。 The maximum stack size of gold per listing has been increased from 100,000 to 1,000,000 ゴール取引における最小取引量を10万から100万に変更。(100万単位で取引を行う) The following message has been added to the Item Purchase screen "Item properties and values may change over time due to game balancing" 購入画面において以下のメッセージが追加されました:『アイテムの付与された効果とその量は』ゲームバランス向上の為、変更される事があります。』 Description text has been added or improved for several error messages 様々なエラーメッセージの追加・修正を行いました。 UI Improvements(見た目(UI)の向上)Tooltips have been added for items in the Completed tab 『Completed(取引完了)』タブのアイテムのデータ表示を追加 Tooltips have been added for commodities 日用品にもデータ表示を追加 Item Compare tooltips have been added to the Recommended Items page 比較データ表示を『Recommended Items(推奨アイテム)』ページに追加 The listing price of unsold and cancelled auctions will now display in the Completed tab 売れなかったりキャンセルされた品物の設定取引額が今後『Completed』タブに表示されるようになる。 The Auctions tab and Completed tab will now refresh when a player’s item has been purchased 『Auctions』タブと『Completed』タブはプレイヤーのアイテムが購入されたときに更新するようになる Bug Fixes(バグ修正)Auction house search filters are now no longer case sensitive 絞込み時、今後は大文字小文字の区別をしない。 Players can now search for stats on Legendary items プレイヤーは今後、伝説級(レジェンダリー)アイテムのステータスを設定できる。 "Attack Speed" is now a searchable affix for quivers 『Attack Speed(攻撃速度)』の絞込みが『quivers(矢筒)』に対して行えるようになる。 "Chance to Blind on Hit" is now a searchable affix for amulets アミュレットの検索項目に『Chance to Blind on Hit』を追加。 Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range 『装備可能レベルの引き下げ』効果のついた装備品は今後、そのレベルに対応した検索結果に正しく表示されるようになる。 Searches will now properly filter results according to the set Minimum and Maximum values for "Life per Spirit Spent" 『Life per Spirit Spent』の最小・最大値の検索結果が正確に一致した値で表示されるようになる。 Witch doctor s Corpse Spider bonus is now listed when searching for mojos ウィッチドクターの 『Corpse Spider』 ボーナスは 『mojo』 の絞込みリストに追加される。 The Recommended Items page will now display quivers for demon hunters even if the player has a two-handed ranged weapon equipped デーモンハンターが両手遠隔武器を装備している場合、『The Recommended Items(推奨アイテム)』ページは今後、矢筒も表示されるようになる。 Battle.net(バトル・ネット) The "Report Spam" option is now available in the main menu when right-clicking on a player’s name (rather than being hidden in the "Report" sub-menu) 『Report Spam(スパム報告)』オプションは今後メインメニュー時においてプレイヤーの名前を右クリックしたときに表示される(『Report(報告)』の2段目のメニューに隠さずにという意味で) Reporting another player for chat spam using "Report Spam" option will now also temporarily mute that player for the duration of your login session 他プレイヤーの発言に対して『Report Spam(スパム報告)』を行うと、ログオフされるまでそのプレイヤーの発言を非表示になる。 Reporting another player for friend request spam using the "Report Spam" option in the Friends List will now also automatically decline that player’s friend request 他プレイヤーのフレンド登録スパムに対して『Report Spam(スパム報告)』を行うと、自動的にフレンド要請を却下する。 The Quick Join window has been improved クイック参加ウィンドウは改良されました(いったいどう改良されたというのだw) More information about Global Play (and its restrictions) has been added to the Account tab 『Account』タブにおいてグローバルプレイに関する情報(や制限)を追加。 The game will now display both on the login and character select screen which region a player is currently logging into プレイヤーがどのリージョンにログインしていても、そのゲームはログイン画面やキャラクター選択画面においても表示されるようになる。 Chat(チャット)Clicking on achievement toasts will now provide more information about the achievement 今後、実績解除のアナウンスをクリックすると、その実績に関する更なる情報を表示するようになる。 The Public Chat menu will now indicate which channels a player has already joined 公開チャットメニューにおいて、プレイヤーが参加済みのチャンネルが分かるようになる。 /who and /invite commands can now be used in all channels 全てのチャンネルにおいて『/who』『/invite』コマンドが使用可能となる。 "DND" and "AFK" tags have been added to the "You are now Busy" and "You are now Away" status messages (respectively) 『DND』『AFK』タグが『You are now Busy』『You are now Away』状態のメッセージに追加される。 Shift-left-clicking on a player’s name will now display the following information [Name] [Level][Mode][Class] - [Act (difficulty)] (i.e. "[Pixie] Level 45 Hardcore Barbarian - Act I (Nightmare)") プレイヤーネームをSHIFTキー押しながら左クリックすることで以下の情報を表示させる:[名前]:[レベル][モード][職業]-[ACT(難易度)](例『[Pixie] Level 45 Hardcore Barbarian - Act I (Nightmare)』) Chat Channel and Party message formatting has been updated チャットチャンネルとパーティメッセージの書式設定が更新されました Bug Fixes(バグ修正)Fixed a bug that caused items from the Normal gold auction house to display in the Hardcore gold auction house when a player switched between characters during periods of high latency 高いラテンシー(ラグが酷い状態)でキャラクターを変えた際、通常のゴールドAHの品物がハードコアのゴールドAHに表示されていたバグを修正。 The chat commands /p and /party now work correctly when joining Public Games パブリックゲームに参加している際、『/p』『/party』コマンドが正しく動作するようになりました。 Fixed a crash that could occur when clicking on a link to a fake item that contained more sockets than is possible ソケットがもっとあるように偽装されたアイテムリンクをクリックした際にクラッシュする問題を修正。 Bosses(ボス) Boss rooms have been standardized so that, after the boss fight is complete, players will always be able to do the following ボスエリアを専有後、ボスとの戦闘が終了すれば、プレイヤー以下の事が可能となる:Use Town Portal to leave the room そのエリアから去るためにタウンポータルが使用可能 Re-enter the room again via Town Portal as well as the room’s entrance portal 通常の入り口のようにタウンポータルを使用して再度戻ることが可能 Maghda(マグダ)Abilities(アビリティ)Insect Swarm(虫の群れ)Projectiles can now be slowed 飛来物を低速化 Ghom(ゴーム)Abilities(アビリティ)Breath Attack(吐息攻撃)Pets and Followers should now only take 10% damage from the breath attack ペットやフォロワーは吐息攻撃では今後10%しかダメージを受けない Gas Cloud(ガス雲)The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20% ゴームのガス発生頻度をおおよそ20%低下 The cooldown on Ghom s Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds ガスによる攻撃のクールダウンを6-10秒から、10-13秒に増加 Pets and Followers should now only take 5% damage from Gas Clouds ペットとフォロワーは今後ガス攻撃では5%のダメージしか受けない Bug Fixes(バグ修正)Fixed an issue where certain movement skills were granting immunity to Ghom’s gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect) プレイヤーがガス雲の中に居て(かつその効果エリアから離れない場合)において、移動スキルに利用してダメージを受けない問題を修正 Cydaea(シディア)Bug Fixes(バグ修正)Players can no longer bypass the chains that appear during the “Heart of Sin Kill the Daughters” event プレイヤーは『Heart of Sin Kill the Daughters』のイベントを無視して進行できないようになる Azmodan(アズモダン)Abilities(アビリティ)Fire Ball(火球)Projectiles can now be slowed 飛来速度を低下 Izual(イズアル)Bug Fixes(バグ修正)Skipping Izual’s cut-scene should no longer cause players to become trapped behind his ice barrier イズアルのカットシーンを省くときに、氷壁から出てこない問題を修正(自信なし) Fixed a bug where Izual’s Charge attack would not do any damage イズアルの突進攻撃がダメージを与えない問題を修正 Fixed a bug where Izual’s Charge attack could damage players twice イズアルの突進攻撃がダメージを2回与えていた問題を修正 Fixed a bug where Izual could become immune to damage when at 30% health under rare circumstances ライフが30%以下の稀な状態において、イズアルがダメージを受けない問題を修正 Rakanoth(ラカノフ)Bug Fixes(バグ修正)Rakanoth is now properly immune to crowd control effects when enraged in Inferno difficulty インフェルノ難易度でエンレイジ状態のラカノフがクラウドコントロール系(スタン、氷結など)の攻撃に対して適切に無敵化するようになりました Diablo(ディアブロ)Bug Fixes(バグ修正)Diablo’s Bone Cage debuff will now be properly removed from the player during a phase transition if the cut-scene is skipped ディアブロの骨の檻は場面が切り替えられた際、カットシーンがスキップされても正しく除去されるようになりました(幻影への画面移動時のことだと思われる) Fixed an issue where triggering a phase transition while grasped by Diablo could cause both the player and Diablo to become temporarily invisible ディアブロによって掴(つか)まれている際に場面移動しても、その状態が見えたりしないように修正されました Fixed an issue that caused Diablo to not summon Shadow Clones of the player if Seven-Sided Strike was cast at the appropriate time 『Seven-Sided Strike』の発動中であっても、プレイヤーの闇クローンを正しく召喚するように修正 Classes(職業) Barbarian Active Skills(アクティブ スキル)Ancient SpearNow also roots the target in place for 1.5. seconds これからはその場に1.5秒間足止めするようになる。 Will now default to Basic Attack if on cooldown クールダウン中は基本攻撃になります BashFury generated increased from 6 to 8 Furyの回復を6から8に増加 Weapon damage increased from 150% to 165% 武器ダメージを150%から165%に増加 Skill Rune - OnslaughtWeapon damage increased from 22% to 25% per reverberation 武器ダメージを22%から25%に増加/1回あたりの反射 Skill Rune - PunishBonus damage per stack increased from 6% to 8% スタックによる追加ダメージを6%から8%に変更 Skill Rune - InstigationBonus Fury generated reduced from 6 to 4 追加Fury回復を6から4に減少 CleaveWeapon damage increased from 120% to 140% 武器ダメージを120%から140%に増加 Skill Rune - Reaping SwingProc coefficient increased from 0.667 to 0.8 攻撃速度係数を0.667から0.8に増加 Skill Rune - Broad SweepWeapon damage increased from 156% to 175% 器ダメージ増加を156%から175%に増加 Proc coefficient increased from 0.5 to 0.8 Proc係数増加を0.5から0.8に増加 Skill Rune - Gathering StormProc coefficient increased from 0.5 to 0.8 攻撃速度係数を0.5から0.8に増加 Hammer of the AncientsWeapon damage increased from 200% to 325% 武器ダメージを200%から325%に増加} Skill Rune - Rolling ThunderWeapon damage increased from 155% to 275% 武器ダメージを155%から275%に増加 Skill Rune - SmashWeapon damage increased from 270% to 406% 武器ダメージを270%から406%に増加 Skill Rune - The Devil’s AnvilProc coefficient reduced from 1 to 0.08 攻撃速度係数を1から0.08に減少} LeapCan now be used while immobilized by crowd control effects (such as Jailer) 『immobilized』状態(例えばJailerなどによる)でも使用可能となりますNote Leap will not break CC effects, but that it can still be used while under the effect 補足:LeapはCC効果を解除することはできませんが、CC効果中でも引き続き使用することができます。 OverpowerSkill Rune - Crushing AdvanceCan no longer trigger On Hit procs オンヒット効果が乗らなくなる Amount of damage reflected increased from 30% to 35% 反射ダメージが30%から35%に増加 RendWeapon damage increased from 210% over 3 seconds to 700% over 5 seconds 武器ダメージを『3秒かけて210%』から『5秒かけて700%』に増加 Skill Rune - LacerateWeapon damage increased from 271% over 3 seconds to 903% over 5 seconds 武器ダメージを『3秒かけて271%』から『5秒かけて903%』に増加 Skill Rune - BloodbathWeapon damage increased from 60% over 3 seconds to 100% over 5 seconds 武器ダメージを60%から240%に増加} Seismic SlamWeapon damage increased from 155% to 240% 武器ダメージを155%から240%に増加} Skill Rune - Shattered GroundWeapon damage increased from 202% to 288% 武器ダメージを202%から288%に増加} Skill Rune - Cracking RiftWeapon damage increased from 255% to 340% 武器ダメージを255%から340%に増加} Weapon ThrowWeapon damage increased from 100% to 130% 武器ダメージを100%から130%に増加 Will now default to Basic Attack if the player runs out of Fury Furyが枯渇している状態では基本攻撃になります。 Skill Rune - Mighty ThrowWeapon damage increased 130% to 169% 武器ダメージを130%から169%に増加 WhirlwindWeapon damage increased from 110% to 145% 武器ダメージを110%から145%に増加 Skill Rune - Volcanic EruptionWeapon damage increased from 143% to 188% 武器ダメージを143%から188%に増加 [2ページ目を編集] DemonHunter Active Skills(アクティブ スキル)Bola ShotWeapon damage to the primary target increased from 130% to 160% メインターゲットへの武器ダメージを130%から160%に増加 Skill Rune - Thunder BallWeapon damage increased from 130% to 160% 武器ダメージを130%から160%に増加 Skill Rune - Acid StrikeWeapon damage of each bola increased from 130% to 160% 武器ダメージを130%から160%に増加 Skill Rune - Imminent DoomWeapon damage to the primary target increased from 182% to 216% メインターゲットへの武器ダメージを182%から216%に増加 CaltropsSkill Rune - Jagged SpikesCan no longer trigger procs オンヒット効果が乗らなくなります ChakramWeapon damage increased from 150% to 170% 武器ダメージを150%から170%に増加 Skill Rune - Twin ChakramsWeapon damage increased from 100% to 114% 武器ダメージを100%から114%に増加 Skill Rune - SerpentineWeapon damage increased from 203% to 230% 武器ダメージを203%から230%に増加 Skill Rune - Razor DiskWeapon damage increased from 165% to 187% 武器ダメージを165%から187%に増加 Skill Rune - BoomerangWeapon damage increased from 188% to 230% 武器ダメージを188%から230%に増加 Skill Rune - Shuriken CloudWeapon damage increased from 30% to 34% 武器ダメージを30%から34%に増加 Proc coefficient reduced from 0.333 to 0.125 速度係数を0.333から0.125に減少 Cluster ArrowInitial bomb weapon damage increased from 200% to 225% 初弾の爆弾ダメージを200%から225%に増加 Skill Rune - MaelstromWeapon damage increased from 145% to 165% 武器ダメージを145%から165%に増加 Skill Rune - Loaded for BearWeapon damage increased from 290% to 304% 武器ダメージを290%から304%に増加 Entangling ShotWeapon damage of base skill and all rune variants increased from 75% to 90% 基本及び全てのルーンにおける武器ダメージを75%から90%に増加 Skill Rune - Shock CollarNow deals an additional 70% weapon damage over 2 seconds 今後は70%の武器ダメージを2秒間かけて追加で与える Weapon damage % is no longer based on attack speed 武器ダメージの割合は攻撃速度に影響されなくなる Evasive FireWeapon damage increased from 125% to 130% 武器ダメージを125%から130%に増加 Skill Rune - Covering FireWeapon damage increased from 125% to 130% weapon 武器ダメージを125%から130%に増加 GrenadesSkill Rune - Gas GrenadesProc coefficient reduced from 0.5 to 0.165 ヒット係数を0.5から0.165に減少 ImpaleWeapon damage increased from 250% to 265% 武器ダメージを250%から265%に増加} Skill Rune - Chemical BurnWeapon damage increased from 125% to 220% 武器ダメージを125%から220%に増加 MultishotHatred cost lowered from 40 to 30 Hatredコストを40から30に減少 Skill Rune - Fire at WillNow reduces Hatred cost to 15 Hatredコストが15に減少 Rain of VengeanceChanged from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds 『75%武器ダメージを5秒間与える』から『715%武器ダメージを5秒間かけて与える』に変更 Skill Rune - Dark CloudChanged from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds 『34%武器ダメージを12秒間かけて与える』から『792%武器ダメージを12秒間かけて与える』に変更 Can now find targets in a larger radius around the player より広い範囲の敵が対象となる Skill Rune - Beastly BombsWeapon damage increased from 125% to 245% per bomb 1個あたりの爆弾ダメージが125%から245%に増加 Skill Rune - StampedeWeapon damage increased from 75% to 120% per strike ヒット時の武器ダメージを75%から120%に増加 Skill Rune - AnathemaChanged from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds 『115%武器ダメージを10秒間与える』から『3300%武器ダメージを15秒間かけて与える』に変更 Skill Rune - Flying StrikeWeapon damage increased from 60% to 100% 武器ダメージを60%から100%に増加 Rapid FireWeapon damage increased from 228% to 276% 武器ダメージを228%から276%に増加 Skill Rune - BombardmentWeapon damage increased from 276% to 345% 武器ダメージを276%から345%に増加 SentryTurret weapon damage increased from 20% to 55% タレット武器ダメージが20%から55%に増加 Skill Rune - Chain of TormentMaximum tether length increased to 45 yards 鎖の可能距離が45ヤードに増加 Weapon damage increased from 48% to 80% 武器ダメージを48%から80%に増加 Smoke ScreenSkill Rune - Choking GasNow does 700% weapon damage over 5 seconds 『700%ダメージを5秒間かけて与える』となる Weapon damage % is no longer based on attack speed 武器ダメージ%は攻撃速度に影響されなくなる StrafeWeapon damage increased from 120% to 156% 武器ダメージを120%から156%に増加 Skill Rune - DemolitionWeapon damage increased from 144% to 187% 武器ダメージを144%から187%に増加 VaultSkill Rune - Action ShotWill now always shoot 4 arrows 今後は常に4発発射する Skill Rune - Trail of CindersNow leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds 着火させた火は『1500%武器ダメージを3秒間かけて与える』 Passive Skills(パッシヴ スキル)BroodingNo longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second 毎秒最大ライフの1%回復する為に必要であった、『3秒間ダメージを受けない』という条件が廃止される Bug Fixes(バグ修正)Rain of VengeanceSkill Rune - AnathemaShadow Beast should now drop the appropriate amount of grenades Shadow Beast(闇の獣)は今後、適切な数の爆弾を投下する Monk Active Skills(アクティブ スキル)Crippling WaveSpirit generated increased from 6 to 7 Spirit回復量を6から7に増加 Cyclone StrikeProc coefficient increased from 0 to 0.125 ヒット係数を0から0.125に増加 Dashing StrikeWeapon damage increased from 100% to 160% 武器ダメージを100%から160%に増加 Exploding PalmChanged from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds 『220%武器ダメージを3秒間かけて与える』から『745%武器ダメージを9秒間かけて与える』に変更 Skill Rune - Impending DoomDuration increased from 6 seconds to 15 seconds. 効果時間を6秒から15秒に増加 Lashing Tail KickWeapon damage increased from 200% to 235% (this also benefits Sweeping Armada, Scorpion Sting, and Hand of Ytar) 武器ダメージを200%から235%に増加(これは『Sweeping Armada』『Scorpion Sting』『Hand of Ytar』にも影響する Skill Rune - Vulture Claw KickWeapon damage increased from 220% to 258% 武器ダメージを220%から258%に増加 Skill Rune - Spinning Flame KickWeapon damage increased 240% to 294% 武器ダメージを240%から294%に増加 Mystic AllyCan no longer trigger procs ヒットオン効果が乗らなくなる Seven-Sided StrikeWeapon damage increased from 777% to 1777% over 7 hits 武器ダメージを『777%』から『7発かけて1777%』に増加 Skill Rune - Sudden AssaultWeapon damage increased from 1007%to 2309% over 7 hits 武器ダメージを『1007%』から『7発かけて2309%』に増加 Skill Rune - Several-Sided StrikeThe 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable) 追加の2発により技自体の硬化時間が延びる(つまり無敵時間が増える) Skill Rune - Fulminating OnslaughtWeapon damage of each explosion increased from 111% to 254% 各々の爆発の武器ダメージが111%から254%に増加 Sweeping WindSkill Rune - Master of WindIncreased the duration of the vortex from 10 to 20 seconds 引き込み効果時間を10秒から20秒に増加 Tempest RushWeapon damage increased from 50% to 85% 武器ダメージを50%から85%に増加 Wave of LightWeapon damage of initial strike increased from 215% to 390% 初撃の武器ダメージを215%から390%に増加 Skill Rune - Wall of LightWeapon damage bonus to initial strike increased from 312% to 566% 初撃の武器ダメージボーナスを312%から566%に増加 Skill Rune - Explosive LightWeapon damage increased from 285% to 430% 武器ダメージを285%から430%に増加 Skill Rune - Pillar of the AncientsWeapon damage on both the initial strike and delayed explosion increased from 210% to 280% 初撃も爆破攻撃のどちらの武器ダメージも210%から280%に増加 Way of the Hundred FistsSpirit generated increased from 6 to 8 Spirit回復量を6から8に増加 Skill Rune - Fists of FuryNow does 100% weapon damage over 5 seconds 今後は『100%武器ダメージを5秒間かけて与える』 Passive Skills(パッシヴ スキル)Exalted SoulNow also generates 1 Spirit per second 今後は毎秒1Spirit回復していく効果が付加される Fleet FootedMovement speed bonus no longer counts toward the 25% movement speed increase cap 移動速度ボーナスは25%以上には増えない The Guardian s PathTwo-handed weapon Spirit generation bonus increased from 25% to 35% 両手持ち武器のSpirit回復量ボーナスは25%から35%に増加する Bug Fixes(バグ修正)Exploding PalmFixed a bug that allowed players to gain multiple rare item drops from a single Champion or Rare pack by killing all remaining monsters in the pack at the same time using Exploding Palm Exploding Palmを使用してチャンピオンやレアエリートを倒した際に、複数のレアアイテムをドロップしていた問題を修正(管理人:こんなバグあったんかw) Mystic AllyAll Mystic Ally variants are now summoned with full health どのMystic Allyも召喚時はHPが全快状態となる Wave of LightFixed an issue that was causing enemies affected by Wave of Light to not always receive the full damage Wave of Lightの影響を受けているダメージに、ちゃんとしたダメージを受けていなかった問題を修正 WitchDoctor General(一般)Base Mana regeneration increased from 20 per second to 45 per second ベースのマナ回復量を『毎秒20』から『毎秒45』に増加 The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger 次に挙げる詠唱アニメーションは、詠唱開始直後から動けるようになる:『Acid Cloud』『Corpse Spiders』『Firebomb』『Locust Swarm』『Poison Dart』『Zombie Charger』 Active Skills(アクティブ スキル)Acid CloudRange increased from 45 yards to 50 yards 射程距離が45ヤードから50ヤードに増加 Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain 今後は『115%武器ダメージに加え、150%武器ダメージを3秒間与える』(『100%武器ダメージ+3秒間かけて75%ダメージ』からの改良);『Acid Rain』にも影響する Skill Rune - Lob Blob BombNow increases base damage of Acid Cloud to 115% weapon damage 基礎ダメージが115%武器ダメージに増加 Slime weapon damage increased from 25% to 50% per second スライムの武器ダメージが毎秒25%から毎秒50%に増加 Skill Rune - Slow BurnNow increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds Acid Cloudの基礎ダメージが115%に増加し、300%ダメージを6秒間かけて更に与える Skill Rune - Kiss of DeathCloud of acid weapon damage increased from 110% to 126% 酸の雲による武器ダメージが110%から126%に増加 Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds 武器ダメージの処理後、雲の影響範囲内に残っている相手に対し与えるダメージを83%から165%に増加し、それを3秒間かけて与える。 Skill Rune - Corpse BombWeapon damage increased from 200% to 230% 武器ダメージが200%から230%に増加 When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range 範囲外からターゲットに近づきながらAcid Cloud詠唱することが出来なくなる Corpse SpidersWill now inherit +Critical Damage bonuses from the player プレイヤーのクリティカルダメージボーナスを継承する Can now proc Life on Hit for the player Life on Hit効果がプレイヤーに影響する Are aware of enemies from further away より離れた敵を感知するようになる Have increased speed when pursuing enemies 敵を追走する速度を増加 Skill Rune - Spider QueenChanged from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds 『16%武器ダメージを15秒間与える』から『630%ダメージを15秒間かけて与える』に変更 Tooltip has been updated to clarify that you may only have one Spider Queen active at a time 説明書きを『一度に1匹の女王しか召喚できない』と明確に表記するように更新 FirebatsWeapon damage increased from 150% to 180% 武器ダメージを150%から180%に増加 Skill Rune - Plague BatsMaximum weapon damage increased from 225% to 270% 最大武器ダメージを225%から270%に増加 Skill Rune - Hungry BatsWeapon damage increased from 280% to 350% 武器ダメージを280%から350%に増加 Skill Rune - Cloud of BatsThe damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%) コウモリの攻撃ダメージを毎秒20%に増加(元は10%)し、最大100%の追加ダメージを与える(元は50%) FirebombWeapon damage increased from 85% to 110% (*1) 武器ダメージを85%から110%に増加(Pyrogeist以外のルーンに全て適用される) Skill Rune - Fire PitChanged from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds 『8%武器ダメージを3秒間』から『3秒間かけて36%武器ダメージ与える』に変更 Proc coefficient reduced from 0.67 to 0.067 ヒット係数を0.67から0.067に減少 Skill Rune - PyrogeistChanged from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds 『3秒間140%武器ダメージを与える』から『6秒間かけて640%武器ダメージを与える』に変更 Tooltip has been updated to clarify that only one column of flame can be active at a time 一度に火柱は1つしか作れない事を説明書きに明記 GargantuanGargantuan survivability has been increased Gargantuanの生存能力の向上:Maximum Life now scales with the player s Maximum Life 最大ライフはプレイヤーの最大ライフに依存するAt level 60, the Gargantuan will receive an additional 50% of the player’s Maximum Life レベル60ならば、Gargantuanはプレイヤーの最大ライフの50%を追加で得る The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player s level, and is further reduced by the player’s Armor and Resistance. 一度に被弾するダメージ量に限度を設定する。この限度はプレイヤーレベルに依存し、ArmorとResitanceによる減少も行われる。 Weapon damage increased from 25% to 100%, but can no longer trigger procs 武器ダメージが25%から100に増加するが、ヒットオン効果は望めなくなる Skill Rune - HumongoidWeapon damage increased from 32% to 130% 武器ダメージを32%から130%に増加} Skill Rune - Wrathful ProtectorWeapon damage increased from 55% to 110% 武器ダメージを55%から110%に増加} Skill Rune - BruiserWeapon damage increased from 100% to 200% 武器ダメージを100%から200%に増加} Grasp of the DeadNow does 320% weapon damage over 8 seconds 320%武器ダメージを8秒間かけて与えるようになる Skill Rune - Death is LifeNow has a 10% chance to produce health globe or summon a Zombie Dog (効果範囲内で敵が死ぬと)10%の確率で『Zombie Dogを召喚』もしくは『ヒールグローブを落とす』 HorrifyCooldown reduced from 20 seconds to 16 seconds クールダウンが20秒から16秒に減少 Plague of ToadsMana cost reduced from 34 to 12 マナコストを34から12へ減少 Poison DartSkill Rune - Spined DartMana return on hit increased from 24 to 29 1撃あたりのマナ回収量を24から29に増加 Skill Rune - Flaming DartWeapon damage increased from 160% to 180% 武器ダメージを160%から180%に増加 Spirit BarrageWeapon damage increased from 190% to 230% 武器ダメージを190%から230%に増加 Skill Rune - Well of SoulsWeapon damage increased from 30% to 65% for each of the bonus projectiles 追加の飛来物によるダメージを30%から65%に増加(それぞれ) Skill Rune - ManitouChanged from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds 『20秒間、毎秒28%武器ダメージ(合計560%)』から『20秒間かけて1667%武器ダメージを与える』に変更』 Search radius for targets has been increased from 20 yards to 30 yards ターゲット捜索範囲を20ヤードから30ヤードに増加 Proc coefficient reduced from 0.5 to 0.125 ヒット係数を0.5から0.125に減少 No longer shows a buff icon バフアイコンは表示されなくなる Spirit WalkSkill Rune - Umbral ShockWeapon damage of explosion increased from 85% to 310% but is no longer increased by attack speed 爆発による武器ダメージを85%から310%に増加、ただし攻撃速度は影響しなくなる Skill Rune - SeveranceChanged from 100% weapon damage per second to 450% weapon damage over 2 seconds 『毎秒100%ダメージ』から『2秒間かけて450%武器ダメージを与える』に変更 Soul HarvestSkill Rune - LanguishMovement speed reduction increased from 60% to 80% 移動速度の低下を60%から80%に増加 Skill Rune - Vengeful SpiritWeapon damage increased from 70% to 230% 武器ダメージを70%から230%に増加 Summon Zombie DogsZombie Dog survivability has been increased Zombie Dogの生存能力の向上:Now also receive 35% of the player’s Maximum Life プレイヤーの最大ライフ35%を得る The amount of damage a Zombie Dog can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance. 1発で受ける最大ダメージに限度を設定。これはプレイヤーのレベルに依存し、プレイヤーのArmorやResitanceによる減少の影響を受ける。 Cooldown reduced from 60 seconds to 45 seconds クールダウンを60秒から45秒に減少 Skill Rune - Rabid DogsProc coefficient has been reduced from 1.0 to 0.10 ヒット係数を1.0から0.10に減少 Skill Rune - Burning DogsProc coefficient has been reduced from 1.0 to 0.05 ヒット係数を1.0から0.05に減少 Wall of ZombiesNow does 800% weapon damage over 5 seconds 5秒間かけて800%武器ダメージを与えるようになる Zombie ChargerSkill Rune - Leprous ZombieChanged from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds 『3秒かけて25%武器ダメージ』から『3秒かけて240%武器ダメージ』に変更 Skill Rune - Wave of ZombiesWeapon damage increased from 72% to 115% per zombie 1匹のゾンビあたりの武器ダメージを72%から115%に増加 Passive Skills(パッシヴ スキル)Circle of LifeChance to summon a Zombie Dog when an enemy dies increased from 5% to 30% 敵の死亡時にZombie Dogを召喚する確率を5%から30%に増加 Grave InjusticeMana and Life gain increased from 1% to 2% of their maximum values whenever a nearby enemy dies 近くで敵が死んだ場合、マナとライフの回収率を対象の最大値『1%』から『2%』増加 Rush of EssenceNow returns a flat amount of Mana over 10 seconds (49 Mana at level 60) 10秒かけてマナを一定量回復する(レベル60時、49マナ) Spirit VesselSpirit realm duration reduced from 3 seconds to 2 seconds 効果時間を3秒から2秒に減少 Heal increased from 10% to 15% of player’s maximum Life プレイヤーの最大ライフ10回復%、から15%に増加 While in the spirit realm, players can now walk through enemy monsters 範囲内にいれば、プレイヤーは敵を通り抜ける事ができる Vision QuestVision Quest has been redesigned and now grants 30% increased Mana regeneration for 5 seconds after doing damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart Vision Questは心機一転し、『Corpse Spiders』『Firebomb』『Plague of Toads』『Poison Dart』でダメージを与えた後、5秒間、マナ回復量が30%増加 Tribal RitesNow also benefits Gargantuan, Mass Confusion, and Summon Zombie Dogs 今後は『Gargantuan』『Mass Confusion』『Summon Zombie Dogs』にも影響を及ぼす Bug Fixes(バグ修正)Corpse SpidersSkill Rune - Leaping SpidersSpiders will now always leap to their target as soon as it’s in range 蜘蛛は対象が範囲内ならば、すぐさま飛び掛るようになる Wizard Active Skills(アクティブ スキル)Arcane TorrentArcane Power cost reduced from 20 to 16 Arcane Powerコストを20から16に減少 Weapon damage increased from 175% to 210% 武器ダメージを175%から210%に増加 Skill Rune - Death BlossomProjectiles are now less random 飛来物のランダム性を低下 Skill Rune - Arcane MinesWeapon damage increased from 150% to 180% 武器ダメージを150%から180%に増加 Skill Rune - CascadeWeapon damage increased from 175% to 210% 武器ダメージを175%から210%に増加 ArchonSlow Time duration increased from 8 seconds to 15 seconds 遅延時間を8秒から15秒に増加 Skill Rune - Arcane DestructionWeapon damage increased from 450% to 1600% 武器ダメージを450%から1600%に増加 Diamond SkinSkill Rune - Mirror SkinAmount of damage reflection increased from 50% to 100% 反射ダメージ量を50%から100%に増加 Skill Rune - Enduring SkinDuration bonus increased from 8 seconds to 9 seconds 持続時間ボーナスを8秒から9秒に増加 Skill Rune - Diamond ShardsWeapon damage increased from 155% to 210% 武器ダメージを155%から210%に増加 ElectrocuteWeapon damage increased from 80% to 90% (this also benefits Chain Lightning, Forked Lightning, and Surge of Power) 武器ダメージを80%から90%に増加(『Chain Lightning』『Forked Lightning』『Surge of Power』にも影響する) Skill Rune - Forked LightningWeapon damage increased from 46% to 55% per charged bolt 武器ダメージを46%から55%に増加/1つあたり Skill Rune - Lightning BlastWeapon damage increased from 80% to 86% 武器ダメージを80%から86%に増加 Skill Rune - Arc LightningWeapon damage increased from 80% to 115% 武器ダメージを80%から115%に増加 Energy TwisterProc coefficient reduced from 0.25 to 0.125 ヒット係数を0.25から0.125に減少 Explosive BlastSkill Rune - Time BombWeapon damage increased from 293% to 315% 武器ダメージを293%から315%に増加 HydraSkill Rune - Arcane HydraWeapon damage increased from 28% to 60% per Arcane Orb 武器ダメージを28%から60%に増加/Arcane Orb Skill Rune - Lightning HydraWeapon damage increased from 34% to 64% 武器ダメージを34%から64%に増加 Skill Rune - Frost HydraWeapon damage increase from 31% to 36% 武器ダメージを31%から36%に増加 Cone width changed from 15 yards with a 60 degree spread to 35 yards with a 30 degree spread 角度が『15ヤード60度』から『35ヤード30度』に変更 Skill Rune - Mammoth HydraWeapon damage increased from 22% to 67% 武器ダメージを22%から67%に増加 Ice ArmorIncreased the likelihood that attackers will be Frozen rather than Chilled 攻撃者がChilledするよりFrozenになる確率を増加 Skill Rune - CrystallizeArmor bonus per stack increased from 15% to 30% 1スタックあたりのArmorボーナスを15%から30%に増加 Skill Rune - Jagged IceWeapon damage as Cold increased from 100% to 130% Cold武器ダメージを100%から130%に増加 MeteorWeapon damage increased from 200% + 60% over 3 seconds to 260% + 60% over 3 seconds 『3秒間かけて200%+60%』から『3秒間かけて260%+60%』に増加 Skill Rune - Molten ImpactWeapon damage increased from 260% +78% over 3 seconds to 390% + 90% over 3 seconds 『3秒間かけて260%+78%』から『3秒間かけて390%+90%』に増加 Skill Rune - Meteor ShowerWeapon damage increased from 80% to 104% for each smaller Meteor 小隕石それぞれの武器ダメージを80%から104%に増加 Skill Rune - CometWeapon damage of initial hit increased from 240% to 312% 初撃の武器ダメージを240%から312%に増加 Shock PulseSkill Rune - Fire BoltsWeapon damage increased from 136% to 152% 武器ダメージを136%から152%に増加 Skill Rune - Lightning AffinityArcane Power restored per pulse increased from 2 to 3 Arcane Power回復量を1から3に増加/1つあたり Spectral BladeSkill Rune - Impactful BladesNow guarantees to Slow the movement speed of enemies by 80% for 1 second (rather than a 5% chance to cause Knockback and Slow the moment speed of enemies by 60% for 1 second) 1秒間移動速度を80%低下させることが保障される(5%の確率でノックバックし、1秒間移動速度60%よりも) Skill Rune - Siphoning BladesArcane Power restored per hit increased from 1 to 3 ヒット時のArcane Power回復量を1から3に増加 TeleportSkill Rune - CalamityWeapon damage increased from 75% to 265% 武器ダメージを75%から265%に増加 Bug Fixes(バグ修正)Cold BloodedTooltip has been updated to clarify that all damage is increased by 20% to Frozen or Chilled targets, not just Cold damage (functionality of the skill has not changed) Frozen・Chilled状態の敵に対してColdダメージだけでなく、他の全てのダメージが20%増加することを明記する(スキルの機能性に関して変更はない) [3ページ目を編集] Crafting(クラフト) A repair tab has been added to the Blacksmith 「修理」タブがブラックスミスに追加される。 Bug Fixes(バグ修正)Gem-combine designs for Amethysts and Emeralds should no longer contain typos アメジストとエメラルドの合成デザインの誤字を修正 Followers(フォロワー) The last follower a player had active in a single-player game will now be restored automatically after leaving a multiplayer game 一人プレイで使用した最後のフォロワーは多人数プレイを終えた後に自動的に復帰する。 The frequency of follower dialog has been reduced フォロワーとの会話の頻度は減少する。 Items All level 60- 62 damage affixes have had their Minimum and Maximum top-end damage values increased 全てのアイテムレベル60~62の付与効果の最低・最大ダメージの上限は増加する。Level 63 items will still roll the highest potential damage values in the game, but the damage difference between level 60-62 items and level 63 items just won’t be as dramatic as it was before アイテムレベル63のアイテムは依然としてゲーム内で可能な最高のダメージ値を持つが、アイテムレベル60~62とのダメージの違いは以前より劇的なものではない。 Note This will only impact items created or dropped after patch 1.0.4 注:これは1.0.4パッチの後に作成されたかドロップしたアイテムにのみ適用される。 Two-handed melee weapons have made more viable 両手近接武器はより実用的となる:Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons) 両手近接武器は独自の主要な特性(core stats)とより高いダメージ値が付与される。(片手近接武器と比較して)Core stat values have been increased by approximately 70% 主要ステータスの値は約70%増加する。 Note This does not affect two-handed ranged weapons 注:これは両手遠隔武器には影響しない。 Additional affix changes for two-handed melee weapons include 両手近接武器に付与される効果はさらに以下のように変更される:+ Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200% + Crit Damage, Life on Hit, Life After Each Kill, and Life Stealの値は最大200%まで増加する。 Note This does not affect two-handed ranged weapons 注 これは両手遠隔武器には影響しない。 Note This will only impact items created or dropped after patch 1.0.4 注:これは1.0.4パッチの後に作成されたかドロップしたアイテムにのみ適用される。 All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons 全てのoff-handのアイテム(mojos, orbs, quivers, shields)はArmor,Weaponと同じ範囲のStrength, Dexterity, Intelligence, and Vitalityを持つ。Note This will only affect off-hand items created or dropped after patch 1.0.4 注:これは1.0.4パッチの後に作成されたかドロップしたアイテムにのみ適用される。 Off-hands can now roll Reduced Level Requirement off-handアイテムは要求レベル低減(Reduced Level Requirement)が付与されるようになる。 Drop rate on quivers has been reduced Quiverのドロップ率は低下する。 +MaxFury and +MaxSpirit will no longer roll on ranged weapons +MaxFury と +MaxSpiritは遠隔武器に付与されなくなる。 Max Block amount on shields with an item level of 59 and higher has been changed so they all provide the same amount of Max Block アイテムレベル59以上のShieldのBlock amountの最大値は全て同じ値になる Repair costs have been reduced by up to 25% for item levels between 53 and 63 アイテムレベル53~63のアイテムの修理費用は最大で25%減少する。 Weapon racks have had their weapon drop rate restored to 100%, though weapons are more likely be of Common quality (white or grey items) 武器棚(Weapon racks)の武器のドロップ率は100%に戻される。しかし普通の品質(白か灰色のアイテム)の可能性がより高くなる。 Destructible objects now have a chance to drop items again 破壊可能なオブジェクトは再びアイテムを落とすようになる。 The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue 宝石、ポーション、クラフトのページ、クラフトの冊子の文字色は白から明るい青に変わる。 The maximum stack size of gems has been increased from 30 to 100 宝石のスタック数は30から100に増加する。 The gem drop sound effect is now more noticeable 宝石のドロップ音はより気付きやすいものになる。 Legendary Items(レジェンダリーアイテム)Significant changes have been made to Legendary items Legendaryアイテムの重要な変更点:Custom proc effects have been added to over 50 Legendary items and Set item bonuses 独自の発動効果が50以上のLegendaryとSetアイテムボーナスに追加される。 All Legendary items will now roll with at least one of the following affixes to ensure that their DPS is viable +Elemental Damage, +Attack Speed, +Critical Damage, +%damage, Has Sockets 全てのLegendaryアイテムは実用的なDPSを保証するために以下の効果のうち少なくとも一つを持つ:+Elemental Damage, +Attack Speed, +Critical Damage, +%damage, Has Sockets Affix values on Legendary items are no longer demoted and will now roll at their maximum potential Legendaryアイテムに付与される効果は格下げされることは無く、取りうる最大の効果を持つようになる。 Many lower level Legendary items have had their affix count increased to 6 多数の低いレベルのLegendaryアイテムは付与効果が6個まで増加する。 Legendary items based on Uniques from previous Diablo games have received a tuning pass to make their stats more reflective of their ancestors Diablo1,2のユニークアイテムを元にしたLegendaryアイテムはその祖先(をより反映した/によりふさわしい)性能になるためのturning passを受け取る。 The chance for a Legendary item to drop that’s below an item level of 50 has been increased アイテムレベル50未満のLegendaryアイテムのドロップ率は上昇する。 Item level 63 Legendary items have been added to the game アイテムレベル63のLegendaryアイテムが追加される。 Legendary Sets レジェンダリーセット:All item level 61 set pieces have been increased to item level 63 (excluding rings and amulets), and had their base item changed from late hell/early inferno to late inferno. 全てのアイテムレベル61のセットピースはアイテムレベル63になる。(amuletとringも含む)。それらのベースアイテムはhell後半/inferno前半からinferno後半に変わる。 Class-specific sets are now guaranteed to have the class’s core stat on every item in the set 各クラス専用のセットの全ピースはそれぞれのクラスの主要特性が付くことが保証される。 Summoned Creatures クリーチャー召喚:Creatures summoned by Legendary item procs should now follow the player or Follower with the item equipped Legendaryアイテムの発動効果で召喚されたクリーチャーはプレイヤーかそのアイテムを装備しているフォロワーに従う。 Creatures summoned by Legendary item procs should now have combat awareness similar to Followers Legendaryアイテムの発動効果で召喚されたクリーチャーはフォロワーに似た戦闘意識を持つ。 Creatures summoned by Legendary item procs should now their level determined by the Legendary item level Legendaryアイテムの発動効果で召喚されたクリーチャーのレベルはLegendaryアイテムのアイテムレベルに依存する。 Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Legendary items which dropped or were created prior to patch 1.0.4 will remain unchanged (this also applies to items which have not been identified yet). To distinguish these items from one another, new Legendary items will have slightly different names and appearances from those dropped or created prior to 1.0.4. 注:この変更は1.0.4パッチの後に作成されたかドロップしたアイテムにのみ適用されることに注意。1.0.4パッチの前に作成されたかドロップしたアイテムは変更されないままである。(未鑑定アイテムも同様。)これらのアイテムを他と区別するため、新しいLegendaryアイテムは1.0.4パッチの後に作成されたかドロップしたアイテムとわずかに違った名前と外見を持つ。 Vendors(商人)Squirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there Squirt the PeddlerはCaldeum Bazaarからthe Hidden Campに移動したままとなる。そこでPotionを買いたがってる人が居ると聞きつけたようだ。 Bug FixesLegendary items (pre- and post-1.0.4) with the +Attack Speed affix should now work correctly Legendaryアイテム(1.0.4以前も以後も)の+Attack Speed効果は正常に機能するようになる。 Items with +Chance to Stun on Hit now have the suffix “of Staggering” instead of “of Devastation” +Chance to Stun on Hit効果を持つアイテムの接尾詞(suffix)は“of Devastation”から“of Staggering”に変わる。 Multiple chests that had a small chance of dropping loot into unreachable locations have been repositioned slightly to prevent this from happening ドロップしたものが拾得不可になる可能性があるいくつかの宝箱は、事故を防ぐためわずかに位置修正される。 Fixed a bug where Normal chests found in Bastion keep were dropping items from too low of a treasure class (these chests will now drop the same class of items as other Normal chests throughout the game) Bastion keep内の通常の宝箱の宝の質が低すぎたバグを修正(その宝箱は他の通常の宝箱のドロップと同じ質になる) Fixed a bug that allowed players to see properties of unidentified items プレイヤーが未鑑定アイテムの性能を見ることができたバグを修正。 Monsters Monsters across the game have had a pass to make their experience and loot rewards more proportional to the effort required to kill them ゲームを通して、モンスターからは彼らを殺すために必要な努力により相応しい経験値とドロップを得られるようになる。For example, Imps and Tormented Stingers grant less XP and drop less items, but Lacuni Warriors grant increased XP and drop more items 例えばImpとTormented Stingerからはより少ない経験値とドロップしか得られない。しかしLacuni Warriorから得られる経験値とドロップは増加する。 Experience awarded by level 61-63 monsters has been increased by approximately 60% 61~63レベルのモンスターから得られる経験値は約60%増加する。 Normal monsters should now drop Magic (blue) items and Rare (yellow) items approximately 4 times more than before 通常モンスターは以前より約4倍magicアイテム(青)とRareアイテム(黄)を落とすようになる。 Bonus health granted to monsters in co-op games has been reduced to 75% per additional player for all difficulties 多人数プレイ時のモンスターの耐久力上昇は全ての難易度において追加プレイヤー一人ごとに75%に減少する。Normal (no change) Normal:変更なし Nightmare 85% to 75% Nightmare 85%から75%に変更 Hell 95% to 75% Hell 95%から75%に変更 Inferno 105% to 75% Inferno 105%から75%に変更 Monster damage and health and drop rates has been adjusted for Inferno as follows infernoのモンスターの攻撃力と耐久力とドロップ率は以下のように調整される:Normal monsters now have a greatly increased chance to drop Magic (blue) and Rare (yellow) items 通常モンスターのmagicアイテム(青)とRareアイテム(黄)を落とす確率を大幅に上昇 Act IElite monster health reduced by 11% Eliteモンスターの耐久力が11%減少 Act IINormal monster health increased by 4% 通常モンスターの耐久力が4%増加 Elite monster health reduced by 8% Eliteモンスターの耐久力が8%減少 Overall damage done by all monsters reduced by 8% 全てのモンスターの攻撃全般のダメージが8%減少 Act III and Act IVNormal monster health increased by 10% 通常モンスターの耐久力が10%増加 Elite monster health reduced by 2.5% Eliteモンスターの耐久力が2.5%減少 Overall damage done by all monsters reduced by 15% 全てのモンスターの攻撃全般のダメージが15%減少 Spine Hewer, Skeletal Reaper, Skull Cleaver, and Swift Skull Cleaver damage has been reduced by approximately 37% Spine Hewer, Skeletal Reaper, Skull Cleaver, and Swift Skull Cleaverの攻撃力が約37%減少 Sarkoth has had his loot quality and health adjusted slightly Sarkothのドロップの質と耐久力をわずかに調整 Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player Dank Cellar内のQuill Fiendが落とす追加ゴールドが減少し(それでも他のQuill Fiendよりは多いまま)、プレイヤーと遭遇した時適切に敵対行動を取るようになるはず Blood Clan Ranged monsters should now run away less often and for shorter distances Blood Clanの遠距離モンスターはより逃げにくく、逃げる距離が短くなる。 Moon Clan Ranged monsters should now run away for shorter distances Moon Clanの遠距離モンスターはより逃げにくく、逃げる距離が短くなる。 Snakeman Casters now have a melee attack Snakeman Casterは近接攻撃するようになる。 Snakeman Casters’ Electric Burst now has a max channeling duration of 7 seconds Snakeman Casterの電撃は最大で7秒持続するようになる。 Rockworms should now burrow less frequently after unburrowing, and will unburrow more quickly after burrowing Rockwormは穴から出現してから再び潜る頻度が下がり、潜ってから出現するのが早くなる。 Succubus blood star projectiles can now be slowed Succubusのblood star projectilesは遅くすることが可能になる。 Brickhouse monsters (e.g. Demonic Tremors) should now Arm Shields and enrage less often, and will no longer gain an increase in damage while enraged Brickhouse monster(例えばDemonic Tremor)は腕による防御と激怒(enrage)する頻度が少なくなり、激怒時の攻撃力増加が無くなる。 Possessed monsters can no longer spawn with the Illusionist affix Possessed monsterはIllusionistの能力を持つことがなくなる。 Fast mummies (Betrayed, Accursed, and Reviled) can no longer spawn with the Illusionist affix Fast mummie(Betrayed, Accursed, and Reviled)はIllusionistの能力を持つことがなくなる。 Pets and Followers should now only take 10% damage from a Fast mummy’s Poison Death Cloud ペットとフォロワーはFast mummie死亡時の毒の蜘蛛から10%しかダメージを受けない。 Heralds of Pestilence no longer attack pets and Followers Heralds of Pestilenceはペットとフォロワーを攻撃しなくなる。 The first and third levels of Leoric’s Dungeon now have a total of five Uniques that can be spawned Leoric’s Dungeonの1階と3階は5体のユニークが出現する可能性がある。 Reduced the chance of a skeletal Rare pack to spawn in the Cemetery of the Forsaken from 50% to 20% Cemetery of the Forsakenの骸骨Rareが出現する確率は50%から20%に減少する。 The lone Champion Shaman in the Demonic Trebuchet is no longer considered a Champion Demonic Trebuchetの近くにいるThe lone Champion ShamanはChampionであると見做されない。 The treasure goblin spawn has been removed from the Road to Alcarnus the Road to Alcarnusにtreasure goblinは出現しなくなる。 Champions and RaresChampion and Rare monsters will no longer enrage after prolonged combat, and they will no longer heal to full health after not being engaged ChampionとRareモンスターは長期の戦闘でも激怒(enrage)しなくなり、激怒後に耐久力を全快することもなくなる。 Jailer can now no longer appear with Knockback, Nightmarish, or Vortex Jailerの能力がKnockback,Nightmarish,Vortexと同時に付くことはなくなる。 Invulnerable Minions has been removed as a possible affix Invulnerable Minionsは付く可能性をなくした(削除) Fire Chains damage has been reduced by 20% Fire Chainsのダメージは20%減少する。 Nightmarish monsters will now make players immune to Fear for 6 seconds after the Fear is cast on the player Nightmarishの能力がプレイヤーに影響したとき、その後プレイヤーは6秒間恐怖状態を無効化するようになる。 Plagued, Frozen, and Mortar monsters will now do only 10% of their damage to pets and Followers ペットとフォロワーはPlagued, Frozen, and Mortarモンスターのダメージを10%しか受けない。 Shielding monsters will no longer shield if they are the last monster left in the area, and only one monster in a given pack can be shielded at a time Shieldingモンスターはそのエリアでの最後の1体になったときシールド状態にならなくなる。また、1グループ内で同時にシールド状態になるモンスターは1体だけになる。 The spawn points of Arcane Enchanted beams have been adjusted slightly to be more spread out, and their damage has been reduced by approximately 30% Arcane Enchantedのビーム発生位置はわずかに散開するように調整される。また、受けるダメージは約30%減少する。 Champion and Rare Fallen Lunatics have been removed from both Zoltun Kulle dungeons Zoltun Kulleのダンジョン2つはFallen LunaticのChampionとRareが出現しなくなる。 Swarm monsters now have a more pronounced Champion and Rare appearance SwarmモンスターのChampionとRareはより判別しやすい外見となる。 Bug Fixes(バグ修正)Mortar monster projectiles should no longer be aimed within the monster’s dead zone Mortarモンスターの砲撃はモンスターの死角には撃たれなくなる。 Waller monsters can no longer spawn walls on top of players Wallerモンスターはプレイヤーの直上に壁を出さなくなる。 Plagued, Arcane Enchanted, and Electrified minions no longer have resistance to Poison, Arcane, or Lightning damage (respectively) Plagued, Arcane Enchanted, and Electrifieの手下はそれぞれ毒(Poison)、神秘(Arcane)、雷(Lightning)への抵抗値(Resistance)がなくなる。 Dark Moon Shaman Champions and Rares now correctly show their affixes Dark Moon ShamanのChampionとRareは特殊能力を正確に表示するようになる。 Dark Moon Shaman’s Empower ability will now properly reduces all types of incoming damage Dark Moon Shamanの強化能力は全種類の被ダメージを適切に減少させるようになる。 Oppressors’ Charge attack will no longer deal damage to players twice Oppressorの突撃がプレイヤーに2回ダメージを与えることはなくなる。 Berserkers now have the proper “blue glow” of Champions BerserkerのChampionは適切な”青い輝き”を放つようになる。 The Champion pack at the end of Kyr the Weaponsmith’s event “A Reputation Restored” will now drop loot and give experience Kyr the Weaponsmithのイベント“A Reputation Restored”の最後に出現するChampionからドロップと経験値を得られるようになる。 The common and Champion skeletons that spawn from the treasure chest during the zombie ambush event in Act I, Cathedral level 4 will now drop loot and give experience Act1のCathedral4階のゾンビ待ち伏せイベント内の宝箱から出現する通常とChampionのskeletonからドロップと経験値を得られるようになる。 The Goatman Ambush event in the Fields of Misery will now properly spawn a full pack of Champions (instead of just one Champion) the Fields of MiseryのThe Goatman待ち伏せイベントは適切なChampionの群れ全体が出現するようになる。(Champion1体だけの代わりに) The Aspect of Terror will now drop at least one Magic (blue) item, and its clones will now only drop health globes The Aspect of Terrorは少なくとも1個のMagicアイテムを、そのクローンはhealth gloveのみをドロップするようになる。 The Flying Molok can no longer turn invisible and become un-targetable The Flying Molokは不可視になったりターゲット不能になったりしなくなる。 The Bloated Malachor’s damage has been normalized to be in line with the rest of his other monster variants The Bloated Malachorの攻撃力はその同種の他のモンスターに合わせて正常になる。 Killing Sardar’s illusions will no longer trigger quest completion for “Sardar’s Treasure Kill Sardar”; the quest will now properly complete when Sardar is slain (this is because Sardar is no longer an Illusionist, and will now only spawn with Vampiric and Nightmarish affixes) Killing Sardarの幻影は“Sardar’s Treasure Kill Sardar”クエストを完了させることがなくなる。 It should now be significantly easier to dodge Triune Berserker Power Hits このクエストはSardarが死んだ時に正常に完了するようになる。(SardarがIllusionistの能力を持つことがなくなり、VampiricとNightmarishの能力だけになるため) Damage over time spells will no longer prevent certain monsters from dropping health globes 持続的ダメージ(DoT)の影響でhealth globeを落とさなくなっていた特定のモンスターがhealth globeを落とすようになる。 A player who is killed by a monster’s Reflect Damage affix will now be able to release his or her corpse and be resurrected by other players モンスターの反射ダメージで殺されたプレイヤーは今後、他プレイヤーからちゃんと蘇生可能となる。 Fixed a bug that allowed monsters with multiple affix powers to sometimes to ignore the cooldown timers of those powers 複数の能力を持つモンスターが希に能力のクールダウン時間を無視していたバグを修正。 Fixed a bug where several Unique monsters could not spawn in Act II - The Howling Plateau (this fix now allows players to finish the achievement “A Unique Collection”) Act II - The Howling PlateauでいくつかのUniqueモンスターが出現しなかったバグを修正。(これにより“A Unique Collection”achievementを完了させられるようになる) Quests Players will now receive full experience and gold rewards for completing quests for the first time in Nightmare, Hell, and Inferno difficulties プレイヤーはNightmare,Hell,Infernoでクエストを完了した時、初回ならば完全な経験値・ゴールドの報酬を得られるようになる。 Players will no longer receive a quest reward after opening the entrance to the Waterlogged Passage; instead, they will now receive the reward after completing the step “Kill Gavin the Thief” instead (which occurs slightly after) プレイヤーはthe Waterlogged Passageの入り口を開けた時にクエスト報酬を得られなくなる。代わりに、少し後に起こる“Kill Gavin the Thief”を完了した段階で報酬を得るようになる。 Bug Fixes(バグ修正)The Quest Select window will now always display the most recently completed quest or quest step, as well as all resumable steps leading up to that point クエスト選択ウインドウでは、クエスト再開で復帰できる時点と同様の最新の完了クエストかクエスト段階を常に表示するようになる。 “Trailing the Coven Talk to Karyna” will now automatically update for players to “Trailing the Coven Find the Khazra Staff” (even if they have not yet talked to Karyna) when triggering the Lost Wagon scene “Trailing the Coven Talk to Karyna”は自動的に“Trailing the Coven Find the Khazra Staff”にアップデートされる。(Karynaに話さなくても)This is to ensure that players are able to receive a quest reward when clicking on the wagon つまりワゴンをクリックしたときに、クエストを受けた事になる Players no longer receive Town Portal as a reward during repeated completions of the quest "A Shattered Crown Take the Skeleton King s crown from the Chancellor s Altar" and will now receive gold and experience 『A Shattered Crown Take the Skeleton King s crown from the Chancellor s Altar』を再度プレイしたときにタウンポータルを褒賞としてもらう事は無くなり、今後はお金と経験値になる Players can no longer disrupt the rituals during "The Crumbling Tower Explore the Lyceum," which used to prevent players from completing the event "The Crumbling Tower Explore the Lyceum,"の時に、儀式を中断する必要はなくなる、イベントクリアを邪魔する事を防ぐ為に。(?) Vendel the Armorsmith can no longer be killed by the environment during the event "The Scavenged Scabbard" 『The Scavenged Scabbard』イベント時、Vendel the Armorsmithは回りの影響によって殺される事はなくなる。 Skipping the cut-scene during the quest "A Royal Audience Talk to Emperor Hakan II" as quickly as possible will no longer prevent the quest objective from being updated "A Royal Audience Talk to Emperor Hakan II"のクエスト中、最速でカットシーンを飛ばしてもクエスト目的がアップデートされるようになる The matchmaking cut-off point for the quest “The Light of Hope” has been adjusted slightly 『The Light of Hope』の中継ポイントを少し修正。 User Interface The ability to drag-and-drop skills in Elective Mode will now only be enabled while the Skill window is open Elective Mode時、スキルをドラッグ&ドロップできるのは、スキルウィンドウを開いているときだけになる Resist values are now taken into consideration when calculating the item comparison “Protection” value アイテム比較時に『Protection』の値がレジストの値も加味するようになる When a player cancels out of a Trade window, any items that are under the player’s cursor will also be cancelled プレイヤーがトレードウィンドウを閉じた時に、カーソル上にくっついているアイテムも正しくキャンセルされるようになる A two-second delay will now occur when clicking “Accept” in a Trade window if either player makes any changes to their offering トレードウィンドウで『Accept』を選択したとき、プレイヤーがアイテムを差し替えられないように2秒の遅延が発生するようになった。 Bug FixesHolding CTRL while mousing over an item on the ground that has socketed gems will no longer cause that item to appear unsocketed 地面に置いてある宝石つきのアイテムをCTRL押しながらマウスオーバーしたときに、ソケットがないように見えることは今後ない Players will no longer get disconnected from the game if their Mouse Wheel is bound to the function “Close All Open Windows” マウスホイールに全ウィンドウを閉じるオプションを設定してる場合に、ゲームから切断される問題は今後起きない Mac Retina Displays are now fully supported Retinaモニターは完全にサポート状態になりました Game resolutions which match Mac screen aspect ratios now offered ゲーム解像度がMacのアスペクト比と一致するようになりました Switching between Windowed and Fullscreen modes is now faster 『Windowed』と『Fullscreen』モードの相互の移行がより早くなりました Added a “Help” menu so players can more quickly navigate to relevant support pages 『Help』メニューを追加し、関連したサポートページに即座に誘導できるようにしました Added a menu item which allows players to copy system information to their Clipboard システム情報を簡単にクリップボードにコピーできるメニューを追加 Added a menu item to reveal various games files and folders in Finder ゲームのファイルやフォルダを見つけるためのメニューを追加 Bug FixesSelecting the default resolution settings in Video Options will now correctly reset the resolution 画面オプションで初期化を洗濯したときに、正しくリセットされるようになりました Changing the resolution settings while in Windowed (Fullscreen) mode will now properly change the resolution Windowed (Fullscreen)の時に解像度を変更すると正しく変更されるようになりました(?) Bug Fixes Level 60 characters will no longer receive a “+XP” message when looting a new lore journal Lv60キャラクターがLoreジャーナルを拾ったときに『+XP』と表示される問題を修正 Decreased the chance for multiple Sigil rooms in the Gardens of Hope (Tier 2) to spawn at once Gardens of Hope (Tier 2)において一度に多数のSigil rooms(?)が生成される確率を低下 Fixed a bug that was causing some tiles in the Holy Sanctum not to spawn, preventing players from being able to access the room’s treasure chest Holy Sanctumにおいて、お宝の箱に近づく為に必要な足場がいくつか発生しないケースがある問題を修正 ■ 原文リンク(外部) ■ 1.0.4 AH 変更点 翻訳済み ■ Paragonシステム概要 翻訳済み
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XVMとは なんかもうすごく便利な機能がいっぱい入ったツール群です. でも今回は導入を説明するわけじゃないです. XVMの国旗表示機能 XVMを導入・非導入問わず,公式サイトからログインすると設定ができます. その中に「私はこの国のモノです」と国旗を表示する項目があります. XVMをゲームに導入している人にだけ見れます. RGZとXVM RGZでは「どれだけ国旗でボケられるか」を競っていたようないなかったようなそんな気がします. 拠点戦やCWで他のメンバーとダブりがないセンスの良さが求められます. 設定方法 1.XVMのサイトに行きます 2.右上の「sign in」→「ASIA」でWoT公式サイトと連動させます. 3.XVMのサイト右上の「Setting」→「Flag」で国旗を選ぶことが出来ます. 4.右上の「Update Statics」で更新します. 5.右上の「Activate Services」で反映させます. 以上!!
https://w.atwiki.jp/nihongodocuments/pages/20.html
Home » Admin and Setup » Installing the database Installing the Database This document attempts to provide information for both experienced and novice users alike. If the command line is your preference, we have command line examples for you to follow. There are also simple GUI approaches, as described in the pgAdmin section. And if all you want is a quick install for demo purposes, then check out our automated installers information. For additional information, you might also read Perry Clark s blog post "Installing PostBooks... the long way." Quick Overview This quick overview assumes you are not using one of the automated installers. Download and extract the xTuple ERP client application to a local directory Download and install PostgreSQL Initialize PostgreSQL for xTuple (This simply means adding the super user admin and the group xtrole .) Create a database using UTF-8 encoding Download and restore an xTuple database on your new database Automated Installers Automated installers are currently available for PostBooks on Windows and Mac. You can download the installers from the PostBooks project pages on SourceForge. The installers are perfect for users interested in demo-ing the product. When you run the installer, everything is handled for you Installs (and starts) PostrgreSQL Loads a demo PostBooks database Installs the PostBooks client Enterprise users should not rely on the installer for their production systems. Instead, install production databases manually as described in this document. The reason for this is that the installers make certain assumptions which may not be recommended for production environments. PostgreSQL Considerations Before you can start using xTuple ERP, you must first have PostgreSQL 8.1.x or later installed and properly configured. Also make sure to check the SupportedPostgresVersions page for the latest details on which PostgreSQL version will work best with your xTuple ERP version. For information related to easy database administration using the open source tool pgAdmin, please see the pgAdmin section below. And for additional information related to installing PostgreSQL, please visit www.postgresql.org where you will find in-depth documentation and other resources related to PostgreSQL. xTuple ERP uses encryption for credit card processing--and because of this, the PostgreSQL "pgcrypto" module is required to support encryption in xTuple ERP. You should be sure to include the pgcrypto module when installing PostgreSQL. If you do not, you will encounter errors. Detailed Instructions The following paragraphs detail the steps (long version) required to both initialize your PostgreSQL instance to support the xTuple Database and load the database schema. To skip these details, see the (short version) Command Line Examples section below. Or skip to the pgAdmin section below to learn about initializing and loading your database using pgAdmin, a free GUI database administration tool. Once you have the PostgreSQL server running, the next step is to establish the user admin and the group xtrole on your PostgreSQL instance. This is done by executing the init.sql script, which is available in the downloads area. The complete text of the init.sql file is as follows -- ** PLEASE NOTE, THE GROUP ROLE IS NOW xtrole , not openmfg -- This script creates the group xtrole and the user admin -- -- -- Create the xtrole group CREATE GROUP xtrole; -- -- Create the admin user with createdb and createuser -- permissions. Place the user in the xtrole group and -- set the password to the default of admin. -- CREATE USER admin WITH PASSWORD admin CREATEDB CREATEUSER IN GROUP xtrole; -- End of init.sql If you are initializing the database server instance from the command line, the init.sql script must be loaded by the postgres superuser. This is not required if you are using pgAdmin to initialize the database server. Please also note that since the default password the admin user is "admin," you ll want to change it immediately. You may create a different admin user with a different name if you choose to. However, do this with caution as all documentation examples refer to the default admin user. When you have finished executing the init.sql script, you should next create a new PostgreSQL database to contain the xTuple Database schema. Use UTF-8 encoding when creating the database. You can name the database anything you want. Shorter names that are easy to remember are preferred. Once the database has been created, you are ready to load the xTuple schema into it. There are several starter schema to choose from, including the following empty.backup - This is an empty database with no data, but all the tables and structures created. quickstart.backup - This database contains a basic Chart of Accounts and also the Account Assignments required to run the full range of transactions. demo.backup - This database (if available) contains a suite of sample data built on top of the quickstart database Like the init.sql script, the database schema can be loaded on the command line. Alternately, you may use GUI tools like pgAdmin III to execute the script and load the schema. For information on loading the databases using pgAdmin, please see the pgAdmin section below. The .backup format of the xTuple Database schemas is a compressed format used by the pg_restore binary. This format may be loaded seamlessly using pgAdmin. To load a .backup file using pgAdmin, connect to the database you created. Right-click on the database object and select the option Restore . On the resulting screen, use the ellipses to navigate to the location of the .backup file on your local machine. With the .backup file selected, simply click OK. To learn more about the psql utility or the pgAdmin application, please consult the PostgreSQL documentation. Command Line Examples The following examples demonstrate the steps needed to initialize, create, and load an xTuple Database. You may give the database you create any name which does not conflict with the rules for naming PostgreSQL databases. However, we recommend that you choose a simple name with all lowercase characters. For example, we have used a database named production in the following example. With a clean PostgreSQL instance installed, you can use the following commands to get started psql -U postgres -f init.sql template1 createdb -U admin production pg_restore -U admin -d production quickstart.backup -v The first command line example uses the psql utility to load the init.sql script. This script creates the user admin and the group xtrole . The first option ( -U postgres ) tells the system to connect as the postgres user. This user is typically the default PostgreSQL superuser. The next option ( -f init.sql ) tells psql to read the init.sql script and execute the commands. The last option ( template1 ) tells psql which database to connect to. You are not required to run the init.sql script against the template1 database. You may also run it against another database you create. Also In newer versions of PostgreSQL, the postgres database is the new default template. By default, the init.sql script will create the admin user with the password of "admin". You should be sure to change the password once you have your xTuple system installed and running. The second command line example uses createdb to create a new database. Notice that this command uses the same first two options as used in the psql command to specify the user to connect as. Note that now we are using the option -U admin to indicate we want to connect as the admin user created previously. The last option is the name of the new database we want to create (e.g., production ). The third command line example loads the schema for the xTuple quickstart Database. The .backup file format is a compressed format and is used by the pg_restore binary. The -d switch enables you to specify the database into which the restore will be performed (i.e., the production database in this example.) Next, we specify the name of the .backup file with the path to its location if necessary. Finally, we specify -v for verbose output. It is important to keep in mind that if you configured PostgreSQL to listen on a port other than the default port of 5432, you will need to specify this with -p XXXX where XXXX is the port number. If you want a .sql file instead of a .backup, you can easily do this using pg_restore, as follows pg_restore -f quickstart.sql quickstart.backup This example says use pg_restore to create a file called quickstart.sql from the file called quickstart.backup . This completes the command line examples section. Using pgAdmin To Get Started pgAdmin is a free, cross-platform GUI tool for administering PostgreSQL databases. In this section we assume you have PostgreSQL already installed on your system. The following screenshots and narrative describe how to get xTuple ERP running on your PostgreSQL server. We will describe how to accomplish two main objectives Configuring PostgreSQL for xTuple Loading the xTuple database(s) Configuring for xTuple Since you already have PostgreSQL installed, the first thing to do is initialize the server so xTuple databases will run successfully on it. While that last sentence may sound complicated, the reality is you only have to do the following things Link pgAdmin to your PostgreSQL server Create a group called "xtrole" Create a user "admin" Put the user "admin" in the group "xtrole" This section assumes you installed PostgreSQL on your local drive (a.k.a. "localhost" or "127.0.0.1"). Okay, so the first thing to do is to create a link between your pgAdmin application and your PostgreSQL database. If that link already exists, then you can skip this step. But if not, simply select the "File" menu option and then select the "Add Server" option. Add New Server When you are presented with the new server screen, enter the information as it s shown in the next screenshot. You have flexibility in some of the options you choose. However, the following must be used Host = localhost or 127.0.0.1 Port = 5432 Username = postgres Password = Password used for postgres user when you installed PostgreSQL Server Definition Once you have the connection between pgAdmin and PostgreSQL completed, the next step is to configure PostgreSQL so xTuple databases will run successfully on it. The first thing to do then is to create the "xtrole" group. By right-clicking on the Group Roles section, you can select the "New Group Role" option. Group Roles When creating the new group role for "xtrole", you only need to enter a minimal amount of information. Enter the same information as it s shown in the next screenshot. The Role name should be lower case. And the only Role Privilege you need is "Inherits rights from parent roles". That s it. No password required. And you don t have to add any information under the other tabs that are shown. Group Role for xtrole Now that you have the "xtrole" group role define, the next step is to create the "admin" user and place the user in the group "xtrole". The next screenshot shows how you can access the screen for creating a new login role. Login Roles The screen for creating a login role for "admin" looks similar to the screen we saw before for creating the "xtrole" group. However, this time we will need to add more information--and select more options. You have some flexibility over some of the options you choose, but the following should be the same as shown in the screenshot Role name = admin Role Privileges = Select all If you don t need the account to expire at a certain point, then just leave the expiration date blank. That will keep the account open indefinitely. Login Role for admin User Once the "admin" user s properties have been defined, select the Role membership tab. It s on this screen you make the user "admin" a member of the group "xtrole". The following screenshot shows the end result of this action. By using the double arrows " " you can move "admin" from not being a member in "openmfg" to being a member in "openmfg". Admin in Group xtrole And that s all you need to initialize PostgreSQL for xTuple. You can now load xTuple ERP databases onto the server and connect to them using your xTuple ERP client application. Creating New Database The last getting started step is to create a database and load (i.e., restore) an xTuple ERP backup file into it. The next screenshot shows how right-clicking on the "Databases" element enables you to access the "New Database" option. List of Databases You can name your database anything you want to. In our example we will be calling our new database "dbTest". When you are creating a new database with pgAdmin, be sure to use the following values, as shown in the screenshot Owner = admin Encoding = UTF8 Template = template1 You can leave everything else with the default values pgAdmin gives you. And there s no need to enter additional information under any of the other tabs. Create New Database The database we just created now appears in the list of databases, as you can see in the next screenshot. Our final step is now to load an xTuple database backup file into the database we created. For the purposes of this example, we will assume you have already downloaded the database backup file from either the PostBooks site on SourceForge--or from the xTuple website (Standard and Manufacturing Editions only). Restoring from Backup File As the next screenshot shows, we can reach the "Restore" option by right-clicking on the new database we just created. The "Restore" option is the one we need to load the xTuple .backup file. Restore Backup File The Restore screen looks just like the next screenshot. All you have to do here is Browse your computer for the xTuple .backup file you downloaded Select it the .backup file so the path to it appears in the "Filename" field You should leave the other options not-selected--except for the last one, which will give you more verbose messaging during the load process (this can be helpful). And then simply select the OK button to begin the restore process. Begin Restore BeginRestore.png Don t worry if the restore takes several minutes to complete. This is normal. At the end of the process you will see log messages which look like those shown in the following screenshot. Depending on the circumstances of your PostgreSQL installation (e.g., whether previous databases have been installed there, etc.), the messages pgAdmin reports may vary. The ideal scenario on a fresh PostgreSQL install is for 0 errors to be reported and an exit code = 0. However, as the next screenshot shows, pgAdmin may report a number of errors and a non-zero exit code. If this is the result you get, don t be alarmed. Simply review the list of errors by using the scroll bar in the "Restore Database" screen. Scroll to the top and review the list of errors which were reported. Most if not all of the errors you get can safely be ignored. Here are some examples of error messages which can safely be ignored. The first error reports that the PostgreSQL procedural language plpgsql is already installed--and so it does not need to be restored pg_restore creating PROCEDURAL LANGUAGE plpgsql pg_restore [archiver (db)] Error while PROCESSING TOC pg_restore [archiver (db)] Error from TOC entry 2121; 2612 48797691 PROCEDURAL LANGUAGE plpgsql pg_restore [archiver (db)] could not execute query ERROR language "plpgsql" already exists Command was CREATE PROCEDURAL LANGUAGE plpgsql; Likewise, you may see other messages such as the following two, which both indicate functionality already exists and does not need to be restored from the .backup file Example 1 pg_restore [archiver (db)] Error from TOC entry 18; 1255 7469922 FUNCTION armor(bytea) admin pg_restore [archiver (db)] could not execute query ERROR function "armor" already exists with same argument types Command was CREATE FUNCTION armor(bytea) RETURNS text AS $libdir/pgcrypto , pg_armor LANGUAGE c IMMUTABLE STRICT; Example 2 pg_restore [archiver (db)] Error from TOC entry 20; 1255 7470043 FUNCTION crypt(text, text) admin pg_restore [archiver (db)] could not execute query ERROR function "crypt" already exists with same argument types Command was CREATE FUNCTION crypt(text, text) RETURNS text AS $libdir/pgcrypto , pg_crypt LANGUAGE c IMMUTABLE STRICT; In short, you should review any error messages you get when restoring an xTuple database backup file. However, in many cases the errors that are being reported can safely be ignored. Use your common sense when reviewing error messages. If you come across an error message which concerns you, search the xTuple forums to see if others have been concerned about the same thing. Quite often others in the community will have seen the same errors you are concerned about. Once the restore is completed, select the OK button. Restore Complete To see that the restore operation loaded the xTuple database successfully, simply refresh your pgAdmin view. Then expand the new database element to see the xTuple schema (i.e., tables, functions, etc.) listed under the Schema element. The following screenshot shows the "api" and "public" schema found in every xTuple database. Database Schema Loaded Successfully So that s all you have to do. Now simply locate your xTuple client application and open it up. Then use the following login options Server = localhost or 127.0.0.1 Database = dbTest (or whatever you named yours) Port = 5432 Username = admin Password = admin You can use the same steps described above to add more databases to your PostgreSQL server. However, if you are running a production database, we recommend that you run only the production database on the server--and don t load other databases onto the same PostgreSQL instance.